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09-07-2010, 10:21 PM | #1 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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make Fortress Forever's development more transparent
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09-08-2010, 12:28 AM | #2 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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09-08-2010, 05:21 AM | #3 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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09-08-2010, 05:29 AM | #4 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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A+ attitude, there. You should be our PR guy.
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09-08-2010, 01:09 AM | #5 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
In a non-port, new things can both generate hype and generate negativity (easily at the same time). All you have to do is look back at the skim cap "backlash" to see that. Screenshots can't explain something like the skim cap. Even videos can't make the public feel the impacts of the change and form an accurate opinion. Transparency of new ideas only goes so far, and a majority of the time (unless a lot of time/effort/care goes into it) people happen to form unfair first opinions that are hard to reverse without allowing them to play with the changes. It's a gamble that might be worth taking some of the time, but transparency as a rule is generally too risky at this point.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 09-08-2010 at 01:13 AM. |
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09-08-2010, 03:54 PM | #6 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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09-08-2010, 04:17 PM | #7 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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When all else fails, call people 'troll'.
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09-08-2010, 05:32 AM | #8 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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hey guys no one was playing the beta during summer when I was around so the beta team is dead trust me i'm never wrong
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09-08-2010, 07:35 AM | #9 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Beta is pointless. It's just a bunch of people herded together to test out things you guys think might work for Fortress Forever. I've only once saw a community suggestion (it was my own) implemented, and it had to be done by someone with not as much experience as the rest of the team, whom I respect for at-least implementing the weapon so we could all give it a shot. Too many of the beta testers are either unaccounted for both in terms of their opinions and actual testing. Most of the team probably hasn't even logged in.
Meanwhile, you got tons of people over in the public forums looking for something to discuss, yet you neglect them. No, we don't need them. We got our top-notch team of like, five beta testers, who all have the same opinion on the changes (that they suck) yet don't voice that opinion because they know it's futile trying to argue with the devs, who always think they're right about everything, yet patch after patch dig a hole and bury this mod. Doh ho ho! Why does this game fail guys? We need to fix it up some more. [sound of stuff breaking here] You guys always complain about not having enough man-hours and resources, yet from the logs, you guys seem to have been dedicating a lot of time toward implementing things to test. Yeah, too bad they are things like one or two people discussed some time last year on the staff forums. Like I said, the beta team is just the work-force that tests your ideas for fixes. I, like others, thought it was going to be our chance to give a little to the game and make it better, seeing as we're the fucking people who play it and give it life. I love the counter-intuitive nature of the development too. We have to keep shit secret to avoid rumors. Yeah, that's like pouring gasoline on an electric fire to put it out. The only way to kill rumors to prevent them from being made. The secretive nature is so funny. I know why you don't want the development publicized. Oh, it's because you guys don't actually do anything and wouldn't be consistently updating a development blog. It would be a huge advertisement of the lack of order around here. I mean, seriously, what's the patch rate? Once a year? Lol EDIT: By the way, the beta tests were terrible even when they were going. We would test something new like every other week. We only showed up to the beta test because we could actually get an organized game of Fortress Forever going, because it was one big joke where everyone was lolling on the microphone over some bug, or because we desperately wanted to play something new instead of 2.4 for five years straight on Destroy. Last edited by Bridget; 09-08-2010 at 07:38 AM. |
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09-08-2010, 11:22 AM | #10 | |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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Quote:
__________________
[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN Last edited by moosh; 09-08-2010 at 11:28 AM. |
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09-08-2010, 12:23 PM | #11 |
Fear teh crowbar.
Retired FF Staff
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Bro-force!!!
Also, I'll accept your argument that it was on medium settings. |
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09-08-2010, 09:33 PM | #12 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Is that all you can do, complain? Seriously, take a more active role in shit, or just quit bitching. You put so much energy into those page-long diatribes, that could be better spent coming up with real solutions, or learning to code to the point where you could SOLVE some of those problems.
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09-08-2010, 09:41 PM | #13 | |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Quote:
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09-08-2010, 09:46 PM | #14 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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I've never ignored your suggestions. Although, if you could code, you could make a difference on the Dev team. But you aren't interested in doing that, are you?
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09-08-2010, 09:51 PM | #15 |
Banned
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Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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I was interested at one point, but I lack the experience.
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09-09-2010, 07:56 AM | #16 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Bridget, I don't know where you got the idea that beta testers would steer the development of the mod. That's why you're called "testers" and not "designers". You find bugs and stress-test the game. We listen to your opinions about new features because you are the ones who have got to play them, and hopefully, being a tester, you have a little better insight than the average player. That doesn't mean we have to do what you say or hold your opinion in any regard. Again, I don't know why you would think that.
We have been getting healthy turnouts every week, regardless of what changes there have been. There's a changelog thread where you are encouraged to give your opinions, and the beta forum where you can start a discussion. This is useful data that we want, but you don't get to make demands. |
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09-09-2010, 08:26 AM | #17 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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look man, just because play-tests were at a standstill when you tried to participate doesn't mean the beta team is dead right now..
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anotherbridgetsuggestion, murray, newton, read, rothbard, thx |
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