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Old 09-13-2007, 09:56 PM   #1
groovyf
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Fortress Forever basic binds/commands

Here's some help and info for those new to the game or simply needing some help:

Code:
CLASS           Slot1       Slot 2          Slot 3         Slot 4            Slot 5             Slot 6
Demoman         Crowbar     Single Shotgun  N/A            Grenade Launcher  Pipe Launcher      Detpack
Engineer        Spanner     Railgun         Super Shotgun  Dispenser         Sentry Gun
Hunted          Umbrella    N/A             N/A            Tommy Gun         N/A
Hwguy           Crowbar     Single Shotgun  Super Shotgun  N/A               Assault Cannon
Medic           Medkit      Single Shotgun  Super Shotgun  Super Nailgun     N/A
Pyro            Crowbar     Single Shotgun  N/A            Flamethrower      Incendiary Cannon
Scout           Crowbar     Single Shotgun  N/A            Nailgun           N/A
Sniper          Crowbar     Sniper Rifle    Auto Rifle     Nailgun           N/A
Soldier         Crowbar     Single Shotgun  Super Shotgun  N/A               RPG
Spy             Knife       Tranq           Super Shotgun  Nailgun           N/A
tf_weapon_names - no longer exist. Use slotX instead.
fov - no longer exists. Use default_fov instead.

If you can't get to the console, go into Options - Keyboard - Advanced, and tick the "Enable Developer Console" option. Use the ` key to bring down the console.

General commands

cl_ragdoll_deathview 0/1 - When you die, your view follows your body. For instance, if your head gets blown across the map, your view is too.
hud_fastswitch 0/1/2 - Quick weapon changing [can also be set via "Options - Keyboard - Advanced - Fast weapon switch] (1 = keyboard & mouse, 2 = keyboard only)
dropitems - Throws the flag/item being carried
discard - Drops unneeded ammo packs

saveme - Call for Medic (to heal your health)
engyme - Call for Engineer (to repair your armor)
+medengymenu - Medic/Engy radial menu

primeone - Primes one of your primary grenades.
primetwo - Prime one of your secondary grenades.
throwgren - Throw a primed grenade.
toggleone - Primes and throws primary grenade on subsequent touches
toggletwo - Primes and throws secondary grenade on subsequent touches
+gren1 - Primes primary grenade
-gren1 - Throws primary grenade
+gren2 - Primes secondary grenade
-gren2 - Throws secondary grenade

cl_spawnslot slot number - Weapon slot to spawn with
cl_classautokill - Die as soon as you change classes
cl_grenadetimer - Timer file to use [can also be set via "Crosshairs / Timers - Timers"]
cl_autoreload 0 or 1 - Automatic weapon reload

changeteam - Brings up the screen to select teams
changeclass - Brings up the class change screen
class X - Change class : Takes effect upon next death
team X - Change team : Takes effect upon next death



%a - Shows your Armour
%h - Shows your Health
%l - Shows your Location
%c - Shows your Class

hud_centerid 0 or 1 - Sets player info in centre of screen
net_graphpos X - Change position of net_graph info (1 is bottom right, 2 is bottom centre, 3 is bottom left)

cl_hints 0 or 1 - Toggles Hints

Class specific commands

********
Demoman
********

The Detpack weapon is in "slot6"
"detpipe" is now gone. You must use "+attack2" to det pipes.
detpack time - Sets detpack timer for specified amount of time.


*******
Engineer
*******

Dispenser is now "slot4"
Sentry Gun is now "slot5"
dispenser - To build Dispenser
sentrygun - To build Sentry Gun

dismantlesentry - To dismantle Sentry Gun
aimsentry - Aims Sentry Gun in direction crosshairs are pointing.
detdismantlesentry - Dismantles or detonate Sentry Gun depending on distance
detsentry - To detonate Sentry Gun
dismantledispenser - To dismantle Dispenser
detdispenser - Detonates the Dispenser

The above commands can all be accessed via the Engineer's "Radial Menu": +attack2


*****
Scout
*****

"radar" or "+attack2" - Scout radar: Provides a snapshot of the position of enemy and friendly players.


*****
Medic
*****

Medkit is in "slot1", and "+attack2" can also be used


*****
Sniper
*****

"+attack2" - Zoom the sniper rifle


***
Spy
***

disguise team class - Spy disguise : [team can be color, enemy or friendly]
eg: bind "x" "disguise enemy soldier"
cloak - Cloak - (replaces feign)
scloak - Silent Cloak - (replaces sfeign)
[You cannot run and jump/bunnyhop whilst cloaked]
sentrysabotage - Places sabotage unit on Sentry Gun
dispensersabotage - Places sabotage unit on Dispenser

The above commands can be accessed via the Spy's Radial Menu using "+attack2"


***
Available Binds
***


note - props to Aftershock for this.
Original page (better formatted): http://www.csnation.net/view.php/csi...indlisting.csn

Code:
bind listing
--------------------------------------------------------------------------------

Ingame Key Name (Binding)  -  Out of Game Key Name Notes 

SPACE -  Space Bar   
CAPSLOCK -  Caps Lock   
ESCAPE -  Escape   
F1 -  F1   
F2 -  F2   
F3 -  F3   
F4 -  F4   
F5 -  F5   
F6 -  F6   
F7 -  F7   
F8 -  F8   
F9 -  F9   
F10 -  F10   
F11 -  F11   
F12 -  F12   
PAUSE -  Pause / System Break Key   
` -  Left Quote Also known as tilde (~) 
- -  Hyphen (-)   
= -  Equals Sign   
BACKSPACE -  Backspace   
TAB -  Tab Key   
] -  Right Bracket   
\ -  Forward Slash   
SEMICOLON -  Semicolon (;)   
' -  Right Quote   
/ -  Back Slash   
SHIFT  - Shift Key   
ENTER -  Enter or Carriage Return Not Keypad 
, Comma (,)   
CTRL -  Control Left and Right Control are considered the same keys ingame. 
ALT -  Alt Left and Right ALT are consided the same keys ingame. 
1 -  One   
2 -  Two   
3 -  Three   
4 -  Four   
5 -  Five   
6 -  Six   
7 -  Seven   
8 -  Eight   
9 -  Nine   
0 -  Zero   
A -  A   
B -  B   
C -  C   
D -  D   
E -  E   
F -  F   
G -  G   
H -  H   
I -  I   
J -  J   
K -  K   
L -  L   
M -  M   
N -  N   
O -  O   
P -  P   
Q -  Q   
R -  R   
S -  S   
T -  T   
U -  U   
V -  V   
W -  W   
X -  X   
Y -  Y   
Z -  Z   
UPARROW -  Up Arrow Not Keypad 
DOWNARROW -  Down Arrow Not Keypad 
RIGHTARROW -  Right Arrow Not Keypad 
LEFTARROW -  Left Arrow Not Keypad 
INS -  Insert Not Keypad 
HOME -  Home Not Keypad 
PGUP -  Page Up Not Keypad 
PGDN -  Page Down Not Keypad 
DEL -  Delete Not Keypad 
END -  End Not Keypad 
KP_HOME -  Keypad Home, 7 Keypad 
KP_UPARROW -  Keypad Up Arrow, 8 Keypad 
KP_PGUP -  Keypad Page Up, 9 Keypad 
KP_LEFTARROW -  Keypad Left Arrow, 4 Keypad 
KP_5 -  Keypad 5 Keypad 
KP_RIGHTARROW -  Keypad Right Arrow, 6 Keypad 
KP_END -  Keypad End, 1 Keypad 
KP_DOWNARROW -  Keypad Down Arrow, 2 Keypad 
KP_PGDN -  Keypad Page Down, 3 Keypad 
KP_ENTER -  Keypad Enter Keypad 
KP_INS -  Keypad Insert, 0 Keypad 
KP_DEL -  Keypad Del, '.' Keypad 
KP_SLASH -  Keypad Back Keypad 
KP_MINUS -  Keypad Hyphen, - Keypad 
KP_PLUS -  Keypad Plus, + Keypad 
* -  Keypad Star, * Keypad 
MOUSE1 -  Mouse Button 1   
MOUSE2 -  Mouse Button 2   
MOUSE3 -  Mouse Button 3 Middle button, if you have a 3 button mouse and it isnt working, try installing the latest drivers for your mouse and if your mouse software allows it, assign middle button to 'default' or 'middle button'. 
MOUSE4 -  Mouse Button 4 You may need to either install or uninstall mouse drivers for this button to work. 
MOUSE5 -  Mouse Button 5 You may need to either install or uninstall mouse drivers for this button to work. 
MWHEELUP -  Mouse Wheel Up   
MWHEELDOWN - Mouse Wheel Down

Last edited by mervaka; 09-18-2007 at 06:14 PM.
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Old 09-13-2007, 09:59 PM   #2
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Nice! being able to have the SG aim towards where your crosshair is awesome!
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Old 09-13-2007, 10:05 PM   #3
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Thanks, nice to have some commands for FF without having to use the horrible source GUI.
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Old 09-14-2007, 01:01 AM   #4
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How do I get a bind to work with commands that have spaces in them? I was trying to do bind [ disguise enemy soldier

but it gave me binding instructions, because it had spaces in it.. Thanks for help
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Old 09-14-2007, 01:07 AM   #5
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bind [ "disguise enemy soldier"
or disguise "enemy soldier" (not sure, can't check)
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Old 09-14-2007, 02:20 AM   #6
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Nice work Goovyf. That is 1000% more readable than the stuff I threw together in the beta forums. You just saved a lot of people some work and confusion.
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Old 09-14-2007, 11:50 PM   #7
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Quote:
Originally Posted by groovyf
The above commands can all be accessed via the Engineer's "Radial Menu": +medengymenu - Engineer and Medic radial menu
I think that you mean +attack2, havn't checked to be sure but i think +medengymenu is the thing to ask for armor/health.
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Old 09-14-2007, 11:57 PM   #8
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Yeah, +medengymenu calls for health/armor/ammo.

Engineer's build/destroy menu is +attack2.
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Old 09-15-2007, 12:27 AM   #9
groovyf
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Quote:
Originally Posted by beef_jerky
I think that you mean +attack2, havn't checked to be sure but i think +medengymenu is the thing to ask for armor/health.
Sorry, yes you're right. Odd that... cos I've got it correct in my own configs!
Will update post.

Last edited by groovyf; 09-15-2007 at 01:22 AM.
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Old 09-17-2007, 03:04 PM   #10
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Binding.........

I would actually like to see people playing the game without the use of binding. Yeah, it may be cool and easier to put some kills out there but since there are many newer members playing I do not see the advantage to vets having to gain more advantages over beginner players. I see tons of pubs and people binding and even though it is a big part of the game it kind of makes me sick. I do not bind and will not ever bind and I have no problems whatsoever in playing to my uptmost ability.

dh
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Old 09-17-2007, 05:28 PM   #11
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Quote:
Originally Posted by DarkeN_HellspawN
I would actually like to see people playing the game without the use of binding. Yeah, it may be cool and easier to put some kills out there but since there are many newer members playing I do not see the advantage to vets having to gain more advantages over beginner players. I see tons of pubs and people binding and even though it is a big part of the game it kind of makes me sick. I do not bind and will not ever bind and I have no problems whatsoever in playing to my uptmost ability.

dh
binds and scripts are what makes this game unique, its fun trying to figure out different type of scripts, stuff that will improve your game. If there was no customization I don't think i would of played TFC as long as I did, and continue on to this game
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Old 09-17-2007, 08:40 PM   #12
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I agree Ballanor.
I started this thread with the sole intention of removing some of the mystery about binds and such for new players. Let new players have as much information as possible to help them
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Old 09-24-2007, 10:01 PM   #13
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Quote:
Originally Posted by groovyf
fov - no longer exists. Use default_fov instead.
[/code]
One more question...does this mean i won't be able to convert my TFC zoom script to FF?

//--* Zoom
alias ZoomIn "ZoomIn1"
alias ZoomIn1 "fov 80; alias ZoomIn ZoomIn2; alias ZoomOut ZoomOut1; dv1; echo nOthing: Zoom Level 1; dv0"
alias ZoomIn2 "fov 70; alias ZoomIn ZoomIn3; alias ZoomOut ZoomOut2; dv1; echo nOthing: Zoom Level 2; dv0"
alias ZoomIn3 "fov 60; alias ZoomIn ZoomIn4; alias ZoomOut ZoomOut3; dv1; echo nOthing: Zoom Level 3; dv0"
alias ZoomIn4 "fov 50; alias ZoomIn ZoomIn5; alias ZoomOut ZoomOut4; dv1; echo nOthing: Zoom Level 4; dv0"
alias ZoomIn5 "fov 40; alias ZoomIn ZoomIn6; alias ZoomOut ZoomOut5; dv1; echo nOthing: Zoom Level 5; dv0"
alias ZoomIn6 "fov 30; alias ZoomIn ZoomIn7; alias ZoomOut ZoomOut6; dv1; echo nOthing: Zoom Level 6; dv0"
alias ZoomIn7 "fov 20; alias ZoomIn ZoomIn8; alias ZoomOut ZoomOut7; dv1; echo nOthing: Zoom Level 7; dv0"
alias ZoomIn8 "fov 10; alias ZoomOut ZoomOut8; dv1; echo nOthing: Zoom Level 8; dv0"

alias ZoomOut "ZoomOut1"
alias ZoomOut8 "fov 20; alias ZoomOut ZoomOut7; alias ZoomIn ZoomIn8; dv1; echo nOthing: Zoom Level 7; dv0"
alias ZoomOut7 "fov 30; alias ZoomOut ZoomOut6; alias ZoomIn ZoomIn7; dv1; echo nOthing: Zoom Level 6; dv0"
alias ZoomOut6 "fov 40; alias ZoomOut ZoomOut5; alias ZoomIn ZoomIn6; dv1; echo nOthing: Zoom Level 5; dv0"
alias ZoomOut5 "fov 50; alias ZoomOut ZoomOut4; alias ZoomIn ZoomIn5; dv1; echo nOthing: Zoom Level 4; dv0"
alias ZoomOut4 "fov 60; alias ZoomOut ZoomOut3; alias ZoomIn ZoomIn4; dv1; echo nOthing: Zoom Level 3; dv0"
alias ZoomOut3 "fov 70; alias ZoomOut ZoomOut2; alias ZoomIn ZoomIn3; dv1; echo nOthing: Zoom Level 2; dv0"
alias ZoomOut2 "fov 80; alias ZoomOut ZoomOut1; alias ZoomIn ZoomIn2; dv1; echo nOthing: Zoom Level 1; dv0"
alias ZoomOut1 "fov 0; alias ZoomIn ZoomIn1; dv1; echo nOthing: Zoom Off; dv0"

bind "MWHEELDOWN" "ZoomOut"
bind "MWHEELUP" "ZoomIn"
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Old 09-24-2007, 10:18 PM   #14
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be able too but take out the developer stuff and change fov to default_fov , i havnt tested mine thought didnt want it in there. but test it and try it
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Old 09-24-2007, 10:24 PM   #15
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I can't test it until I can actually play the game and I can't do that until I figure out wtf is going on! (haven't been able to play FF yet it sucks![not being able to play not the game itself])
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Old 09-24-2007, 10:51 PM   #16
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Other than sniper zoom (45) I think, I think also that FOV changes are locked between 70 and 110 (may be 80-120)

Last edited by groovyf; 09-25-2007 at 12:18 AM.
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Old 09-24-2007, 10:52 PM   #17
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ill test it later whne i get home from work.. you have hl2 or counterstrike:source?

if so should be able to just update the sdk base and should work for ya
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Old 09-25-2007, 04:44 PM   #18
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ok i'm going thru and setting up my cfg fiels today and i have a question.

What are the "built in scripts" that the devs have made?

I know there is a built in auto reload script as well as a bhop script.

I saw something in the opt. window that looked like a double press nade script (press 1 Primes / press 2 tosses) is that for real?

What else, if anything, have you guys built in?

Also once I have some good scripts set up where is the appropiate place to post them...do i do it in this thread or should i create a new thread for each or what?
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Old 09-25-2007, 05:45 PM   #19
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The gren tosses are listed in my first post on page 1
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Old 09-25-2007, 08:46 PM   #20
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Quote:
Originally Posted by groovyf
The gren tosses are listed in my first post on page 1
So essentially yes there is a built in double press script meaning if i bind q "toggleone" then first press will prime and second press will toss.
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