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#1 | |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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Half-Life 2: Episode 3 may not see release until 2010
http://arstechnica.com/journals/thum...ase-until-2010
A few links at the above url Quote:
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#2 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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The long time for EP3 would only be justified if it was as much of an upgrade from hl1 to hl2. And if it was at least as long.
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#3 |
Whitest Kid You Know
Beta Tester
Join Date: Mar 2007
Posts Rated Helpful 6 Times
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That wasn't a surprise for me; I was already expecting this, maybe even longer.
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#4 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Yeah same here
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#5 | |
Manic Necrophiliac
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#6 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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#7 |
Colorless FTW
D&A Member
Beta Tester Join Date: Mar 2007
Location: A Small Box
Affiliations: SRCDS.com Posts Rated Helpful 1 Times
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It's Valve. It takes them many years to pull out a game... but they generally do a very good job
![]() And it looks like they updated the Source Engion again with L4D... I'm just hoping for quad core suport. Althought dual core suport is better then nothing... |
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#8 | |
Posts: 1 bajillion
D&A Member
Wiki Team |
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Sort of a math recap though, just to be sure. 1998 to 2004 is 6 years. Episode 2 (2007) to 2010 is 3 years... ok good, so half the time. Therefore, I expect a game at least half as long as Half-Life 2 or I will be dissapointed. To tell you the truth though, so long as the price remains low and the game doesn't suck, then I wont really care too much about it. The only thing I would say is that marketing wise it's a bad idea to take so long as the engine they've designed is rapidly being out dated. I know they set up an allowance for changes and updates such as HDR and newer shadowing effects/particle effects but with engines like Crytek and the Unreal engine Source is rapidly becoming old. Hopefully they can add enough features to it to compensate for their time delay and the resulting freeze impact it will have on their engine. |
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#9 | |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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#10 |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
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Binary, your math is flawed. From HL1 to HL2 there was far more work than from Episode 2 to episode 3, unless they're completely rebuilding their engine from scratch.
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James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
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#11 | |
Posts: 1 bajillion
D&A Member
Wiki Team |
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My math being flawed and you disagreeing with Valve's time usage are not the same thing. However they spent their time that's how long it took. The point of showing you what I did was to say that they have yet to take as long as they took to make HL2, a full game, than they are in making this episode, not a full game. So as long as the time frames are shorter, they are "Faster." So yes, they did more between hl1 and 2, and of course that takes more time and sort of explains that time usage around and away. But until it takes a total of 6 years or more and the production of EP3 is not as different from EP2 as HL2 was from HL1 then your point is completely moot. |
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#12 | |
Useless
Retired FF Staff
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That's actually how the engines got their names: HL1 code went to /goldsrc/ and everything that wasn't ready yet went to /src/ They never stopped.
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Look at all those dead links. |
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#13 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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^yes, very true. i think they finished their facial system in 2000, and most of their shader system in 2002.
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#14 | |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
Posts Rated Helpful 9 Times
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Quote:
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James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
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