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11-04-2007, 11:17 PM | #1 |
Join Date: Oct 2007
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Conc_foamy2
I am making a sequal to my oringinal map
~More jumps First beta: TBA And well This is all i know So far 1 jump ready for me to test |
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11-05-2007, 02:39 AM | #2 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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sweet looking foward to it foamy :P
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11-05-2007, 04:03 AM | #3 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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This time make it longer! and harder too if you can
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11-05-2007, 09:40 PM | #4 |
Join Date: Oct 2007
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I would make it harder if i knew how to make conc reload in the air
You know what i mean? |
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11-05-2007, 10:15 PM | #5 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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couldn't you make a trigger based entity and tie it to a specific LUA code that will just reload concs and nothing else...has to be a way...
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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11-05-2007, 10:51 PM | #6 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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I am aiming for 16 Jumps i have the ideas.
If i can get the whole tigger_ff_script thing to work ill add some hard bonus jumps abou 3 or 4 (mayber more or less not sure.) The bonus are hard rest of the map is more for beginers/intermedite there are some hard jumps in there. This is all for now ~foamy |
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