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09-16-2007, 01:30 PM | #1 |
Join Date: Sep 2007
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Official Conc Lua Script - (Updated 9-16-2007)
base_conc - Version 1.1
Description: The base_conc.lua script allows for a concussion gameplay mode. It plays with 2 teams which are allied so they don't attack each other. Classes allowed are Scout, Medic, Soldier, Demoman, Pyro, and Engineer. Theres also 2 different modes: Race and Freestyle. Race will only allow one person to score per round, which respawns everyone after about 10 seconds. Freestyle will only respawn yourself when you touch endzone. Mapping Entities: The following entities must have the corresponding text as their name to become that entity. info_ff_script: "concbackpack" - Provides Full Health, Armor, Rockets, and Grenades "healthbackpack" - Provides only Full Health and Armor trigger_ff_script: "trigger_conc" - Brush based Grenade/Health giver. "endzone" - When player touches this, it qualifies them as finishing the map, then respawns according to CONC_MODE Map Specific LUA file: - Copy paste this to your mapname.lua and edit accordingly. ------------------------------------------------ IncludeScript("base_conc") -- Disable/Enable Concussion Effect. CONC_EFFECT = 0 -- Freestyle / Race modes. CONC_MODE = CONC_FREESTYLE -- Race Restart Delay RESTART_DELAY = 10 -- Points and Frags you receive for touching EndZone. CONC_POINTS = 110 CONC_FRAGS = 10 -- Disable/Enable classes allowed. SOLDIER = 0 SCOUT = 1 MEDIC = 1 DEMOMAN = 0 ENGINEER = 0 PYRO = 0 -- Disable/Enable Invunerability INVUL = 1 ------------------------------------------------ Note: This still has room for improvement, so expect updates in the future. Along with the base_conc.lua, I'm providing a simple conc_map example. MAKE SURE YOU UNRAR THE FILES!!! FILES: base_conc.lua - [REQUIRED] Goes in FortressForever/maps/includes folder. (Make sure you Unrar it.) conc_oneeyed_b2 map - Test conc map. BETA 2 conc_oneeyed vmf Hammer file Last edited by OneEyed; 09-17-2007 at 11:16 AM. |
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09-16-2007, 01:53 PM | #2 |
Join Date: Sep 2007
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LOL.... good job man. This might be one of those things though that will take people a while to catch on to.
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09-16-2007, 02:55 PM | #3 |
Join Date: Mar 2007
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Nice one OneEyed
Although I don't have any ammo bags? Edit: Just tried your map too, and no bags Last edited by Atari; 09-16-2007 at 03:06 PM. |
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09-16-2007, 04:46 PM | #4 |
Joystick Junkie
D&A Member
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Great job man... it's great to see some of these LUAs for certain gametypes popping up.
__________________
I like chocolate milk. |
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09-16-2007, 04:51 PM | #5 |
Join Date: Mar 2007
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People are crying out for a conc map, even a simple one.
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09-16-2007, 05:15 PM | #6 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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When ever I finally figure mine out...again.., it is going to be ace.
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09-17-2007, 10:25 AM | #7 |
Join Date: Sep 2007
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UPDATED to v1.1
- Added Invulnerability option. - Added Class Picking easability for mappers. - Added new trigger_ff_script entity, "trigger_conc", gives grenades and health. - Changed "healthkit" to "healthbackpack" - Fixed being killed when touched endzone on freestyle mode. - Added Globals for points/frags received when touched endzone. - Added sounds for when endzone is touched. - BETA 2 released of conc_oneeyed map. Contains 7 levels now! - Also updated the vmf file for the map! |
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09-17-2007, 11:12 AM | #8 |
Join Date: Jun 2007
Location: Den Haag , Holland
Class/Position: Medic , offense Affiliations: PoW , +M|M+ , BoS , `phd Posts Rated Helpful 0 Times
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just played it and beated it gj man !!!
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09-17-2007, 07:18 PM | #9 |
Join Date: Sep 2007
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i was on your server playin it with you - beat it using scout, havnt tried much with soldier yet
crazy how you can bhop from the end platform of jump one to the end platform of jump 2 after an HH LOL - or just hh across both jumps 1 and 2 at once - and i noticed on your long jumps that long jumps are gunna have to be alot longer than they were in TFC, as HH concs LAUNCH you now good map man i posted it on the "Super map list thread" with a link pointing to this forum so that they can get it up on the map list last jump is so weird tho... you and that M|M guy told me how to do it, and im like wtf that doesnt make sense.... but making sense or no, it works i like the shortcut 2... reminds me of that juggle jump on concmap_2v2_2 if you plan on adding any more jumps to it please consider this: http://www.fortress-forever.com/foru...709#post270709 a little concmap jump request i put in anyways had lots of fun on your map, glad to see people already releasing concmaps - looking forward to any future releases you may have Last edited by wicked_clown420; 09-17-2007 at 07:49 PM. |
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09-17-2007, 07:22 PM | #10 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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It's on the rotation at "PlayNice! - Custom Maps " FF server if anyone wants to try it out.
85.234.148.34:27015 |
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09-18-2007, 12:11 AM | #11 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Really gj OneEyed and working fine to. It wasnt to hard to finish the map as concer but only one of us managed to do it with solly. Demoman up to last jump. Looking forward to the next beta.
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10-04-2016, 06:03 AM | #12 |
Join Date: Aug 2016
Gametype: Capture the Flag Posts Rated Helpful 9 Times
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Anyone got this still?
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