08-19-2005, 01:39 AM | #1 |
Join Date: Jan 2005
Location: Tampa
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Crossover2 Question
Hey, can you tell me Eat if you will find a correction the elevator problem that everyone had in TFC where if you went too far forward u stopped elevator and u had to wait to go back up... Will you have the same situation?
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08-19-2005, 04:35 AM | #2 |
Join Date: Dec 2004
Location: Melbourne
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lol cx2 D:
crossover = xo |
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08-19-2005, 05:30 AM | #3 |
Join Date: Mar 2005
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i don't think you'll need elevators, as everyone will spawn with a jet pack as standard.
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08-19-2005, 09:32 AM | #4 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I'm pretty sure that was just a poorly constructed elevator (And by elevator I mean func_door.) They had wierd problems over a network, and there are ways to make the geometry so this can't happen. Hopefully, they'll be making the geometry the correct way...
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08-19-2005, 12:30 PM | #5 |
Join Date: Feb 2005
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http://www.fortress-forever.com/?a=m...ff_crossover_8
Judging from that picture it won't be an issue |
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08-19-2005, 02:39 PM | #6 |
Join Date: Jun 2005
Location: Brum.
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it was a cliping problem on a suspect ledge. thats not there now.
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08-20-2005, 05:43 PM | #7 |
Join Date: Jan 2005
Location: Tampa
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Actually, judging from the picture I think its still a problem. That's why I brought it up. Lets say somebody stands on the edge (half on/ half off) of the elevator. It looks like the elevator fits exactly into that hole. So they hit the roof, elevator gets stuck.
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08-20-2005, 06:19 PM | #8 |
Fortress Forever Staff
Join Date: Dec 2004
Location: Cape Town, SA
Posts Rated Helpful 8 Times
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it won't be in the final version dont worry
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