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Old 03-02-2005, 01:33 PM   #1
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tf2

http://www.planetfortress.com/tf2/
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Old 03-02-2005, 01:42 PM   #2
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Ok?
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Old 03-02-2005, 01:43 PM   #3
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when was this posted ? sounds interesting

edit : i wouldn't bother that much about this, the copyright at the end of the page is still from 2004
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Old 03-02-2005, 02:56 PM   #4
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That's really, really old.
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Old 03-02-2005, 03:29 PM   #5
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4 years ago called
they want your thread
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Old 03-02-2005, 03:30 PM   #6
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ohsnap
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Old 03-02-2005, 04:35 PM   #7
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That's plenty old news, besides TF2 would most likely suck since it's to CS:alized in it's concept.

Meh me wants FF forever and ever and ever...
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Old 03-02-2005, 04:45 PM   #8
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It's been a bout 4 years since the page was updated anyway. I'm pretty sure valve abandoned that method of development. Maybe they'll get back to it, but god only knows.
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Old 03-02-2005, 05:03 PM   #9
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Quote:
Originally Posted by Cruor
That's plenty old news, besides TF2 would most likely suck since it's to CS:alized in it's concept.

Meh me wants FF forever and ever and ever...
well I always saw much promise in it since it was like CS with stronger armour, respawns, and crazier rules and weapons
oh and classes so you could mark your way down stragically utilizing, eliminating, and avoiding other players using their different classes and abilitys
CS has got neither of these...
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Old 03-02-2005, 05:06 PM   #10
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he meant it was gonig to be more realistic then tfc, the guns and stuff did sound pretty csish
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Old 03-02-2005, 05:14 PM   #11
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I would just like a game with real time looking guns and such but completely off the wall physics and such, I like it when it takes an entire clip from a machine gun to drop someone, destroys the concept of who sees who faster and can click the mouse faster, then it comes down to who can run, jump, and shoot better
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Old 03-02-2005, 05:27 PM   #12
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Quote:
Originally Posted by DrZer0
I would just like a game with real time looking guns and such but completely off the wall physics and such, I like it when it takes an entire clip from a machine gun to drop someone, destroys the concept of who sees who faster and can click the mouse faster, then it comes down to who can run, jump, and shoot better
aren't those prob the same thing?
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Old 03-02-2005, 05:39 PM   #13
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Quote:
Originally Posted by DirkPitt
Quote:
Originally Posted by DrZer0
I would just like a game with real time looking guns and such but completely off the wall physics and such, I like it when it takes an entire clip from a machine gun to drop someone, destroys the concept of who sees who faster and can click the mouse faster, then it comes down to who can run, jump, and shoot better
aren't those prob the same thing?
you know what I mean, just not all about who sees who quicker
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Old 03-02-2005, 07:05 PM   #14
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Quote:
Originally Posted by BinaryLife
It's been a bout 4 years since the page was updated anyway. I'm pretty sure valve abandoned that method of development. Maybe they'll get back to it, but god only knows.
I preordered TFC2 from EBgames four years ago they said it was canceled and I got my money back.
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Old 03-02-2005, 08:06 PM   #15
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Crazy physics and movement/aiming dynamics are all what TFC is about.

The whole quickdraw/sniper dynamic of CS does nothing for me. Good game...sure. But TOTALLY different than Team Fortress. I have no interest in TF2 if it goes for the Battlefield/CS type crowd...I want Fortress Forever!!! : )
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Old 03-02-2005, 10:07 PM   #16
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I actualy like both games.
CS is a strategy based game. You gotta work with your team and get a drop on the enemy in order to win. You can't just go barrling into a room guns a blazing because there's no skill, intelligence, point, or success rate to that.

In TFC, it's more about the dynamics of the game. You run into an enemy player and the two of you have a shootout good old-fashioned movie style. In TFC when you die it's because you were beaten, there's also more respect for the person your fighting. Well at least there used to be. I remember Battling a Soldier for 5 minuits straight. In the end we killed each other, I go t him with a nade he got me with a rocket. It was awsome.
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Old 03-03-2005, 12:17 AM   #17
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Why must people relate TF2 to CS as if Valve saw how popular CS was and started to model TF2 after it? Much of the info we have about TF2 was from before Half-life was even released or at least as TFC was just being released.
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Old 03-03-2005, 03:28 AM   #18
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Quote:
Originally Posted by GhOsT
Why must people relate TF2 to CS as if Valve saw how popular CS was and started to model TF2 after it? Much of the info we have about TF2 was from before Half-life was even released or at least as TFC was just being released.
I think because they've mentioned at one time or another about conc jumping and RJing and all the rest not being the direction they are/were planning.. so I think it's pretty safe to say that it's less QWDM-TF and more CS-TF.
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Old 03-03-2005, 05:04 PM   #19
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I think because they've mentioned at one time or another about conc jumping and RJing and all the rest not being the direction they are/were planning.. so I think it's pretty safe to say that it's less QWDM-TF and more CS-TF.
Maybe it's more like Rainbow 6 or Farcry, or ANY OTHER GAME that has a more realistic style of fighting. Just because a game hasrealisstic physics doens't make it CS. CS is one game of MANY that has utilized a realistic combat style. It is a great game. It is very popular. And yes, it did even inspier a great deal of games to be created. However, TFC is TFC. Valve, is smart....(ignores Steam)... They understand that the fans who play TFC are not the fans who play CS. They also know, that if they release a TFC that's just like CS, then they will infact LOOSE money based on a split market.

If anything they were trying to correct what they thought were problems and bugs with the original TF. Remembering that RJ, BH Conc jumping and such were all BUGS that Valve DIDN'T want in the game. They kept them in the updates after the fans had an outcry to keep them involved. Believe it or not the fans and the players made TFC what it is, not Valve. They had a different idea of gameplay, and if they decide to go with that style, we can't do much about it.

Accept play FF, because FF is infact, made by the fans
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Old 03-03-2005, 05:51 PM   #20
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Bhopping was certainly a bug that Valve didn't intend, and so was HH concing, but they must have realized that HH concing was possible while beta testing it. They could have removed it then, but didn't. Instead, they toned it down later. They would have probably completely removed bhopping, but they realized many players liked it, so they limited it instead of removing it.

However, unless Valve was completely clueless, they knew they were including drop concing and RJing.


No matter how TF2 turns out, I bet it will be more "realistic" than TFC or the Unreal series. Valve likes real-world settings, and flying players tend to ruin the immersion
Even though there will not likely be bhopping or Conc jumping, it does not mean TF2 will be just like CS. People need to realize that TF2 will not be TFC2, and then they might be able to enjoy it.

Honestly, I think it will work out better this way. We will have FF for "TFC2," and TF2 for a different experience.

I don't trust Valve to make a sequel to TFC, but I do trust them to make a kick-ass game (eventually...)
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