09-17-2007, 11:11 PM | #21 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Really gj OneEyed and working fine to. It wasnt to hard to finish the map as concer but only one of us managed to do it with solly. Demoman up to last jump. Looking forward to the next beta.
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09-20-2007, 07:57 PM | #22 |
Wahay, this is great. Nice work :>.
Also, I finished it as sol as well today Llama , not nearly as hard as I thought after I worked out the map Just if anybody cares, start a little guild up for rocketing, get things off the bat conc_oneeyed is the trial, do it as sol in any means possible aslong as you don't use concs/pipes |
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09-21-2007, 11:04 AM | #23 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Gj Muleh. I think I wait for the next FF patch when quad will hopefully work, and for Adam to start making FF quad maps .
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09-22-2007, 04:52 PM | #24 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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yes definatly looking forward to some quad maps
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09-24-2007, 08:20 PM | #25 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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The best of all map, but... I havent the technical than i had 10 ten years ago. I give up at the point looks like a U, how to pass it grrrr
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09-24-2007, 09:50 PM | #26 |
Your Worst Nightmare
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could someone link me to the conc_juggleface_b2 lua, i tried searching google, even the whole forum, cant find anything related to it
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09-25-2007, 01:03 PM | #27 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
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09-25-2007, 02:25 PM | #28 |
Your Worst Nightmare
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cheers llama, ill give ya a note when i fixed the bags :P
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09-27-2007, 09:30 PM | #29 |
FF Server Op / Beta Tester
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I installed concpillar_b3 on my machine, and placed the beta_conc.lua in the maps/ folder.
Didn't work. Put concpillar_b3.bsp and the renamed concpillar_b3.lua into the maps/ folder and success. |
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10-02-2007, 03:17 PM | #30 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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base conc has problem:
[SCRIPT] Error calling player_spawn ([string "maps/includes/base_conc.lua"]:127: attempt to index local 'player' (a nil value)) ent: NULL [SCRIPT] Error calling player_spawn ([string "maps/includes/base_conc.lua"]:127: attempt to index local 'player' (a nil value)) ent: NULL [SCRIPT] Error calling player_spawn ([string "maps/includes/base_conc.lua"]:127: attempt to index local 'player' (a nil value)) ent: NULL [SCRIPT] Error calling player_spawn ([string "maps/includes/base_conc.lua"]:127: attempt to index local 'player' (a nil value)) ent: NULL |
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10-02-2007, 03:20 PM | #31 |
Your Worst Nightmare
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i havent had a problem with it, works great when i put my home machine as server, putted conc_adam to include the base_conc.lua
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10-18-2007, 04:46 AM | #32 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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you're base_conc.lua doesn't make backpacks.. -.- had to manually do it, and also how do you set respawn time on backpacks to be instant?
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10-18-2007, 09:25 AM | #33 |
Your Worst Nightmare
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if you know how to set the time, its easy, just set the variable to 0, if not, then i cant help ya, i have no knowledge about FF ents, yet.
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10-18-2007, 02:17 PM | #34 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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This line.
concbackpack = info_ff_script:new({ health = 200, armor = 200, rockets = 50, gren = 4, respawntime = 2, Also, the LUA must be the same name as the map and you must name the ff script right in hammer. If you do both of these things, this LUA works fine. I have used parts of it in 3 different maps. |
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12-07-2007, 10:38 AM | #35 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Any Chance of updating this and adding it to the Wiki
__________________
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10-04-2016, 05:03 AM | #36 |
Join Date: Aug 2016
Gametype: Capture the Flag Posts Rated Helpful 9 Times
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Anyone got this still?
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