12-26-2022, 11:29 PM | #2301 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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gumbuknine commented on issue fortressforever/fortressforever#216 ('Examine possibilities for a 3rd offense class in competitive play'):
Actually, mulling over the last comment over in my head for a while, and replaying Half-Life 1, i think a sort of "Contact Bomb" kind of grenade could make sense on both sniper and spy as a secondary grenade?View on Github |
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01-10-2023, 12:54 AM | #2302 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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hunter2k01 opened issue fortressforever/fortressforever#391 ('Status of the project')
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01-10-2023, 10:49 AM | #2303 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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gumbuknine commented on issue fortressforever/fortressforever#391 ('Status of the project'):
pubs with a decent amount of people very much happen multiple times a week; you can join the discord server to know when those are happening, we've got a bot that notifies anyone when enough people have gathered ingame, you can also queue up for the pickups there as it's where they're handled too....View on Github |
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01-13-2023, 03:28 PM | #2304 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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hunter2k01 commented on issue fortressforever/fortressforever#391 ('Status of the project'):
I switched to Riot/Element from Discord years ago, but good to know.View on Github |
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04-04-2023, 02:30 AM | #2305 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 opened pull request fortressforever/fortressforever#392 ('Make the jump pad -> conc speed cap two-tiered')
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04-04-2023, 02:55 AM | #2306 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 opened pull request fortressforever/fortressforever#393 ('Make bouncing off downward ramps slightly easier')
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