Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 12-26-2022, 11:29 PM   #2301
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
gumbuknine commented on issue fortressforever/fortressforever#216 ('Examine possibilities for a 3rd offense class in competitive play'):
Actually, mulling over the last comment over in my head for a while, and replaying Half-Life 1, i think a sort of "Contact Bomb" kind of grenade could make sense on both sniper and spy as a secondary grenade?

a gimmick grenade that could perhaps explode on contact with enemies/terrain, have more...
View on Github
FF_Team is offline  


Old 01-10-2023, 12:54 AM   #2302
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
hunter2k01 opened issue fortressforever/fortressforever#391 ('Status of the project')

View on Github
FF_Team is offline  


Old 01-10-2023, 10:49 AM   #2303
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
gumbuknine commented on issue fortressforever/fortressforever#391 ('Status of the project'):
pubs with a decent amount of people very much happen multiple times a week; you can join the discord server to know when those are happening, we've got a bot that notifies anyone when enough people have gathered ingame, you can also queue up for the pickups there as it's where they're handled too....
View on Github
FF_Team is offline  


Old 01-13-2023, 03:28 PM   #2304
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
hunter2k01 commented on issue fortressforever/fortressforever#391 ('Status of the project'):
I switched to Riot/Element from Discord years ago, but good to know.
View on Github
FF_Team is offline  


Old 04-04-2023, 02:30 AM   #2305
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever#392 ('Make the jump pad -> conc speed cap two-tiered')

View on Github
FF_Team is offline  


Old 04-04-2023, 02:55 AM   #2306
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever#393 ('Make bouncing off downward ramps slightly easier')

View on Github
FF_Team is offline  


Closed Thread


Currently Active Users Viewing This Thread: 4 (0 members and 4 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:35 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.