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Old 07-02-2011, 09:46 PM   #4
hlstriker
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Join Date: Jul 2007
Class/Position: Soldier
Gametype: Rocket Jumping
Affiliations: -g1 ]qS[ -eC- :e0: [ESAD]
Posts Rated Helpful 11 Times
It's not so much CTF that turns players off, it's CTF with nuisances; such as security, overly long battlements, and confusing routes. Good pub CTF maps would be 2fort and well.

Another CTF map with potential would be crossover, but the FF version has a battlements that isn't fun. The reason it's not fun is because there are 4 routes through the battlements. One path on each side, the water, and the top route. CTF maps should ALWAYS have 2 routes through the battlements, and 2 routes only. Then no more than 2 routes while inside a base to get to the enemy flag.

Look at the successful TFC pub server CTF maps for example: 2fort, well, crossover, casbah, and badlands. Each map had 2 routes through the battlements, then 2 routes in the bases themselves. The best thing about these maps is there were no nuisances, except badlands with a battlements a bit too long.

I do agree with oaties though with his AvD points. You don't want to force the movement down the new players throats. Let them ease into it in fun pub style maps where they don't have to play like it's a damn pickup game.

In my opinion the best pub maps are AvD, pub CTF, and avanti style maps (w/e that is).

Oh and also, directly ported maps from TFC are huge turn off to almost all new players, especially if they use the exact TFC textures. They just look like crap in this day and age, new players don't want that.
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