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Old 08-22-2016, 08:48 PM   #77
FDA_Approved
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Quote:
Originally Posted by caesium View Post
"At QuakeCon 2016, creative-director Tim Willits revealed that Quake Champions does not run on the id Tech 6 game engine, but instead works on a hybrid engine made up of id Tech and Saber tech, which means a number of the features seen in Doom are not native to Quake Champions,[6] such as Virtual Reality, Vulkan API, Snap Maps and Mod Support.[7] Although Mod support is potentially planned after initial release."

???????
I called this, and it's probably for the best. Outside of the physics and maybe mouse handling, idtech doesn't seem that great.

Quote:
a number of the features seen in Doom
Let's see.

Quote:
such as Virtual Reality, Vulkan API,
I'm sure these will find their way in. This is a big title by a triple A studio, they likely won't fall flat on stuff that big.

Quote:
Snap Maps and Mod Support.
The new doom doesn't even have real "mod" support. I'm sure we'll see some sort of mapping capability, and hopefully it comes in the form of a more robust, fleshed out, editor. As opposed to the insulting garbage that is "snapmap".

That's another weird thing about the last couple of idtech iterations, that has lead to a lack of mod-ability, Their stupid "mega textures" Where everything is one big texture.

I think id is realizing the increasing lack of accessibility to the engine they've created, and it's kind of dug them into a hole. They said right out of the gate saber would be helping them with "tech". And with this confirmation I'm hoping it means they're working towards giving us a proper PC gaming experience. With a proper SDK for mapping and modding.

That combined with all the confirmations about real movement sets (cpma, vanilla q3) newQ is shaping up to be pretty exciting, even if they do fuck it up with shitty class abilities.
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