View Single Post
Old 04-22-2010, 09:41 PM   #127
chilledsanity
D&A Member
 
chilledsanity's Avatar
 
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted
Posts Rated Helpful 6 Times
Quote:
Originally Posted by squeek. View Post
Straight down and near-fullbright?
No I mean the orange-ish hue to match the cloudy sky and evening time skybox, it blends well. If you think it looks like fullbright, you're blind. There just aren't that many shadows because of the angle of the shots. More shadows is easy, just change the orientation of the light_environment closer to the horizon.

I mean no offense to Elmo's work, the mapping is great, but the lighting has a slightly intense yellow-greenish hue that looks like a stock value for many HL2 maps paired with a grey cloud overcast skybox texture. It's not as extreme, but this is basically the same mistake the original version of palermo made. It either needs a light_environment change, a skybox change, or a combination of the two.

Keep in mind, I understand this is a work in process, just a little concerned about defending this lighting scheme / skybox combo as a final version.
chilledsanity is offline   Reply With Quote