Quote:
Originally Posted by TomTom316
first post in this forum so be patient
so i´ve got a question on configs - at least how several configs work together.
for example:
I want to have aliasses, class specific and map specific binds. so i do need an alias.cfg, an autoexec.cfg, a class config like soldier.cfg and maybe a map.cfg like ff_well.cfg ??
and if so - what i need to do to make them work?
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YES... put map specific communication binds in the <mapname>.cfg . IE.. "incoming water" "get lasers".
Autoexec.cfg can handle most of the aliases.
<classname>.cfg would be for binds/aliases specific to ONLY that class.
Quote:
Originally Posted by TomTom316
e.g. does the class config load automatically if i pick the class or does something need to be written inside the autoexec.cfg?
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<classname>.cfg loads with every spawn
Quote:
Originally Posted by TomTom316
Will be keys used in the autoexec.cfg overwritten by classpsecific configs? like if i bind "MOUSE1" in autoexec.cfg with +attack and in soldier.cfg with jump (for example) will jump be used then?
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YES
Quote:
Originally Posted by TomTom316
or does i need an alias.cfg at all? or can i throw it in my autoexec?
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Many ppl just use Autoexec.cfg and others use Autoexec.cfg with <classname>.cfg