Stuff Do-er
Lua Team Wiki Team Fortress Forever Staff
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter Gametype: Conc tag (you just wait) Affiliations: Mustache Brigade Posts Rated Helpful 352 Times
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Actually, never mind, it's pretty simple. Here's search results for AddFortPoints in C++:
Code:
game_shared\ff\ff_weapon_spanner.cpp(144): pPlayer->AddFortPoints( ( iArmorGiven*0.5 ), "#FF_FORTPOINTS_GIVEARMOR");
game_shared\ff\ff_weapon_spanner.cpp(196): pPlayer->AddFortPoints(iHealthGiven*0.1, "#FF_FORTPOINTS_REPAIRTEAMDISPENSER");
game_shared\ff\ff_weapon_spanner.cpp(255): pPlayer->AddFortPoints(100, "#FF_FORTPOINTS_UPGRADETEAMMATESG");
game_shared\ff\ff_weapon_spanner.cpp(295): pPlayer->AddFortPoints(cells*0.3, "#FF_FORTPOINTS_REPAIRTEAMMATESG");
game_shared\ff\ff_gamerules.cpp(1848): pScorer->AddFortPoints( 50, "#FF_FORTPOINTS_KILLDISPENSER" );
game_shared\ff\ff_gamerules.cpp(1856): pScorer->AddFortPoints( 100, "#FF_FORTPOINTS_KILLSG1" );
game_shared\ff\ff_gamerules.cpp(1859): pScorer->AddFortPoints( 150, "#FF_FORTPOINTS_KILLSG2" );
game_shared\ff\ff_gamerules.cpp(1862): pScorer->AddFortPoints( 200, "#FF_FORTPOINTS_KILLSG3" );
game_shared\multiplay_gamerules.cpp(557): pScorer->AddFortPoints( -50, "#FF_FORTPOINTS_TEAMKILL" );
game_shared\multiplay_gamerules.cpp(560): pScorer->AddFortPoints( 100, "#FF_FORTPOINTS_FRAG" );
game_shared\ff\ff_weapon_spanner.cpp(144): pPlayer->AddFortPoints( ( iArmorGiven*0.5 ), "#FF_FORTPOINTS_GIVEARMOR");
game_shared\ff\ff_weapon_spanner.cpp(196): pPlayer->AddFortPoints(iHealthGiven*0.1, "#FF_FORTPOINTS_REPAIRTEAMDISPENSER");
game_shared\ff\ff_weapon_spanner.cpp(255): pPlayer->AddFortPoints(100, "#FF_FORTPOINTS_UPGRADETEAMMATESG");
game_shared\ff\ff_weapon_spanner.cpp(295): pPlayer->AddFortPoints(cells*0.3, "#FF_FORTPOINTS_REPAIRTEAMMATESG");
game_shared\ff\ff_gamerules.cpp(1848): pScorer->AddFortPoints( 50, "#FF_FORTPOINTS_KILLDISPENSER" );
game_shared\ff\ff_gamerules.cpp(1856): pScorer->AddFortPoints( 100, "#FF_FORTPOINTS_KILLSG1" );
game_shared\ff\ff_gamerules.cpp(1859): pScorer->AddFortPoints( 150, "#FF_FORTPOINTS_KILLSG2" );
game_shared\ff\ff_gamerules.cpp(1862): pScorer->AddFortPoints( 200, "#FF_FORTPOINTS_KILLSG3" );
dlls\ff\ff_lualib_player.cpp(67): .def("AddFortPoints", &CFFPlayer::AddFortPoints)
dlls\ff\ff_lualib_team.cpp(49): .def("AddFortPoints", &CTeam::AddFortPoints)
dlls\ff\ff_detpack.cpp(221): pPlayer->AddFortPoints(100,"#FF_FORTPOINTS_DEFUSEDETPACK");
dlls\ff\ff_dispenser.cpp(541): pSaboteur->AddFortPoints(25, "#FF_FORTPOINTS_SABOTAGEDISPENSER");
dlls\ff\ff_player.cpp(2023): pTagger->AddFortPoints( 50, "#FF_FORTPOINTS_TEAMMATERADIOTAGKILL" );
dlls\ff\ff_player.cpp(4727): pCurer->AddFortPoints( 100, "#FF_FORTPOINTS_CUREINFECTION" );
dlls\ff\ff_player.cpp(5365): pAttacker->AddFortPoints(10,"#FF_FORTPOINTS_RADIOTAG");
dlls\ff\ff_player.cpp(6188): pHealer->AddFortPoints( ( (m_iHealth - iOriginalHP) * 0.5 ), "#FF_FORTPOINTS_GIVEHEALTH");
dlls\ff\ff_player.cpp(7063): AddFortPoints(30, "#FF_FORTPOINTS_UNDISGUISESPY");
dlls\ff\ff_player.cpp(7095): AddFortPoints( 30, "#FF_FORTPOINTS_UNCLOAKSPY" );
dlls\ff\ff_sentrygun.cpp(1848): pSaboteur->AddFortPoints(100, "#FF_FORTPOINTS_SABOTAGESG");
Here's all instances of AddFortPoints in the various default Lua's (filenames not included because I'm lazy and Sublime Text doesn't have very copy+pasteable find results):
Code:
258 player_attacker:AddFortPoints( FORT_POINTS_PER_DEFEND, "Defending the Point" )
258 player_attacker:AddFortPoints( FORT_POINTS_PER_DEFEND, "Defending the Point" )
37: player:AddFortPoints(points * 100, "Destroyed Computer" )
404: player:AddFortPoints(500, "#FF_FORTPOINTS_CAPTUREPOINT")
270: player_attacker:AddFortPoints( FORT_POINTS_PER_DEFEND, "Defending the Zone" )
279: player_attacker:AddFortPoints( FORT_POINTS_PER_DEFEND * 2, "Denying Attacker from Scoring" )
281: player_attacker:AddFortPoints( FORT_POINTS_PER_DEFEND / 2, "Defending the Zone Area" )
338: player_attacker:AddFortPoints( damage, "Protecting the Zone" )
347: player_attacker:AddFortPoints( damage, "Protecting the Zone Area" )
390: player:AddFortPoints( FORT_POINTS_PER_INITIAL_TOUCH, "Initial Point Touch" )
697: player:AddFortPoints( FORT_POINTS_PER_PERIOD, "Touching the Point" )
714: player:AddFortPoints( FORT_POINTS_PER_PERIOD, "Touching the Point" )
381: player_attacker:AddFortPoints((player_victim_touching_cp.point_value[player_attacker:GetTeamId()]) * 50, "#FF_FORTPOINTS_CAPTUREPOINT_ASSIST")
387: player_attacker:AddFortPoints((player_victim_touching_cp.point_value[player_attacker:GetTeamId()]) * 50, "#FF_FORTPOINTS_DEFENDPOINT")
400: player_attacker:AddFortPoints((player_attacker_touching_cp.point_value[player_attacker:GetTeamId()]) * 50, "#FF_FORTPOINTS_DEFENDPOINT")
406: player_attacker:AddFortPoints((player_attacker_touching_cp.point_value[player_attacker:GetTeamId()]) * 50, "#FF_FORTPOINTS_CAPTUREPOINT_ASSIST")
427: player_attacker:AddFortPoints((v.point_value[player_attacker:GetTeamId()]) * 25, "#FF_FORTPOINTS_CAPTUREPOINT_ASSIST")
433: player_attacker:AddFortPoints((v.point_value[player_attacker:GetTeamId()]) * 25, "#FF_FORTPOINTS_DEFENDPOINT_ASSIST")
453: player_attacker:AddFortPoints((v.point_value[player_attacker:GetTeamId()]) * 25, "#FF_FORTPOINTS_DEFENDPOINT_ASSIST")
459: player_attacker:AddFortPoints((v.point_value[player_attacker:GetTeamId()]) * 25, "#FF_FORTPOINTS_CAPTUREPOINT_ASSIST")
681: i:AddFortPoints((cp.point_value[team_number]) * 100, "#FF_FORTPOINTS_CAPTUREPOINT")
685: i:AddFortPoints((cp.point_value[team_number]) * 50, "#FF_FORTPOINTS_DEFENDPOINT")
694: i:AddFortPoints((cp.point_value[team_number]) * 50, "#FF_FORTPOINTS_CAPTUREPOINT_ASSIST")
697: i:AddFortPoints((cp.point_value[team_number]) * 25, "#FF_FORTPOINTS_DEFENDPOINT_ASSIST")
1061: player:AddFortPoints((cp.point_value[player:GetTeamId()]) * 100, "#FF_FORTPOINTS_CAPTUREPOINT")
1340: player:AddFortPoints(points * 100, "#FF_FORTPOINTS_DESTROY_CC" )
437: player_attacker:AddFortPoints((player_victim_touching_cp.point_value[player_attacker:GetTeamId()]) * 50, "#FF_FORTPOINTS_CAPTUREPOINT_ASSIST")
443: player_attacker:AddFortPoints((player_victim_touching_cp.point_value[player_attacker:GetTeamId()]) * 50, "#FF_FORTPOINTS_DEFENDPOINT")
456: player_attacker:AddFortPoints((player_attacker_touching_cp.point_value[player_attacker:GetTeamId()]) * 50, "#FF_FORTPOINTS_DEFENDPOINT")
462: player_attacker:AddFortPoints((player_attacker_touching_cp.point_value[player_attacker:GetTeamId()]) * 50, "#FF_FORTPOINTS_CAPTUREPOINT_ASSIST")
483: player_attacker:AddFortPoints((v.point_value[player_attacker:GetTeamId()]) * 25, "#FF_FORTPOINTS_CAPTUREPOINT_ASSIST")
489: player_attacker:AddFortPoints((v.point_value[player_attacker:GetTeamId()]) * 25, "#FF_FORTPOINTS_DEFENDPOINT_ASSIST")
509: player_attacker:AddFortPoints((v.point_value[player_attacker:GetTeamId()]) * 25, "#FF_FORTPOINTS_DEFENDPOINT_ASSIST")
515: player_attacker:AddFortPoints((v.point_value[player_attacker:GetTeamId()]) * 25, "#FF_FORTPOINTS_CAPTUREPOINT_ASSIST")
790: i:AddFortPoints((cp.point_value[team_number]) * 100, "#FF_FORTPOINTS_CAPTUREPOINT")
794: i:AddFortPoints((cp.point_value[team_number]) * 50, "#FF_FORTPOINTS_DEFENDPOINT")
803: i:AddFortPoints((cp.point_value[team_number]) * 50, "#FF_FORTPOINTS_CAPTUREPOINT_ASSIST")
806: i:AddFortPoints((cp.point_value[team_number]) * 25, "#FF_FORTPOINTS_DEFENDPOINT_ASSIST")
1172: player:AddFortPoints((cp.point_value[player:GetTeamId()]) * 100, "#FF_FORTPOINTS_CAPTUREPOINT")
1451: player:AddFortPoints(points * 100, "#FF_FORTPOINTS_DESTROY_CC" )
243: attacker:AddFortPoints( POINTS_PER_GOALIE_ATTACK, "#FF_FORTPOINTS_GOALIE_ATTACK" )
337: if self.status == 0 then player:AddFortPoints(POINTS_PER_INITIALTOUCH, "#FF_FORTPOINTS_INITIALTOUCH") end
357: player:AddFortPoints( POINTS_PER_GOALIE_RETURN, "#FF_FORTPOINTS_GOALIE_RETURN" )
562: player:AddFortPoints( POINTS_PER_CAPTURE * 100, "#FF_FORTPOINTS_GOAL" )
570: player:AddFortPoints( -POINTS_PER_CAPTURE * 100, "#FF_FORTPOINTS_OWN_GOAL" )
221: attacker:AddFortPoints( POINTS_PER_HUNTED_ATTACK * 10, "Hunted Attack" )
397: player:AddFortPoints( POINTS_PER_HUNTED_ESCAPE_FOR_HUNTED * 10, "Hunted Escape" )
93: player:AddFortPoints(FORTPOINTS_PER_CAPTURE, "#FF_FORTPOINTS_CAPTUREFLAG")
93: player:AddFortPoints(FORTPOINTS_PER_CAPTURE, "#FF_FORTPOINTS_CAPTUREFLAG")
258: player_attacker:AddFortPoints( FORT_POINTS_PER_DEFEND, "Defending the Point" )
325: player_attacker:AddFortPoints( damage, "Protecting the Point" )
629: player:AddFortPoints( FORT_POINTS_PER_INITIAL_TOUCH, "Initial Point Touch" )
704: player:AddFortPoints( FORT_POINTS_PER_PERIOD, "Touching the Point" )
301: player:AddFortPoints(FORTPOINTS_PER_CAPTURE, "#FF_FORTPOINTS_GOAL")
431: player:AddFortPoints(fortpoints, "#FF_FORTPOINTS_CAPTUREFLAG")
589: if self.status == 0 then player:AddFortPoints(FORTPOINTS_PER_INITIALTOUCH, "#FF_FORTPOINTS_INITIALTOUCH") end
386: player:AddFortPoints(1, "Test")
258: player_attacker:AddFortPoints( FORT_POINTS_PER_DEFEND, "Defending the Point" )
325: player_attacker:AddFortPoints( damage, "Protecting the Point" )
629: player:AddFortPoints( FORT_POINTS_PER_INITIAL_TOUCH, "Initial Point Touch" )
704: player:AddFortPoints( FORT_POINTS_PER_PERIOD, "Touching the Point" )
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