Thanks for the offer, Nezumi. Where I'm at is I have winbspzip and I've loaded the files, but I don't know what directory structure to give the custom textures I load in.
I have 11 files in "half-life 2 deathmatch/hl2mp/materials/HourPitores/" that I want to load into my map. Like I said, I don't know what directory structure to give them - I've loaded them individually as "hl2mp/materials/HourPitores/file.ext" and as mimicing the other files in the bsp file "materials/maps/2morforeverbeta/file.ext" and neither works. I'm stumped, and don't know how to go about it. Any help is appreciated.
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