Thread: (Released) Arrow Pain Sprites / Tutorial
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Old 03-18-2009, 06:36 PM   #1
PartialSchism
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Arrow Pain Sprites / Tutorial

Different look for the pain indicators.

Pic

They come in Red, Green, Blue ( Original also included )

DOWNLOAD

They are text files, so if you want a different color, DO IT YOURSELF .

Tutorial:

To Change the COLOR:
Open HudAnimations.txt

Located in :
C:\Program Files\Steam\SteamApps\SourceMods\FortressForever\ scripts
Look for these entries:
Code:
event HudTakeDamageFront
{
	Animate HudDamageIndicator DmgColorFront	"255 88 0 200"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgColorFront	"255 0 0 200"	Linear 0.0 0.3
	Animate HudDamageIndicator DmgColorFront	"255 0 0 0"	Deaccel 0.3 0.5
}

event HudTakeDamageLeft
{
	Animate HudDamageIndicator DmgColorLeft		"255 88 0 200"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgColorLeft		"255 0 0 200"	Linear 0.0 0.3
	Animate HudDamageIndicator DmgColorLeft		"255 0 0 0"	Deaccel 0.3 0.5
}

event HudTakeDamageRight
{
	Animate HudDamageIndicator DmgColorRight		"255 88 0 200"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgColorRight		"255 0 0 200"	Linear 0.0 0.3
	Animate HudDamageIndicator DmgColorRight		"255 0 0 0"	Deaccel 0.3 0.5
}

event HudTakeDamageBehind
{
//	RunEvent HudTakeDamageLeft	0.0
//	RunEvent HudTakeDamageRight	0.0
	Animate HudDamageIndicator DmgColorBehind	"255 88 0 200"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgColorBehind	"255 0 0 200"	Linear 0.0 0.3
	Animate HudDamageIndicator DmgColorBehind	"255 0 0 0"	Deaccel 0.3 0.5
}
Change the numbers in red to the RGB color code of choice, Do NOT change the 4th number, bad things happen.

To Change the SIZE:
Open HudLayout.res
Located in :
C:\Program Files\Steam\SteamApps\SourceMods\FortressForever\ scripts

Look for this entry:
Code:
HudDamageIndicator
	{
		"fieldName" 		"HudDamageIndicator"
		"visible" 			"1"
		"enabled" 			"1"
		"DmgColorLeft" 		"255 0 0 0"
		"DmgColorRight" 	"255 0 0 0"
		
		"dmg_xmargin"		"40"
		"dmg_ymargin"		"40"

		"dmg_depth"			"40"
		"dmg_outerlength"	"300"
		"dmg_innerlength"	"240"
	}
dmg_depth - how wide the color area is
dmg_outerlength - how long the edge closest to the edge of your screen is
dmg_innerlength - how long the edge closest to the center of your screen is

**No need to change the color in this entry

Last edited by PartialSchism; 09-13-2009 at 06:25 PM. Reason: fixed
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