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Old 01-17-2012, 04:17 PM   #50
angrypyro
D&A Member
 
Join Date: Jun 2010
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
Quote:
Originally Posted by BinaryLife View Post
Yes, and I've never seen someone suicide just to get grenades. But if you're really all that concerned why not just stick an extra long timer on suicide deaths.

If you believe people are taking advantage of a function, i.e. suicide, then put a limit on that function. When someone kills themselves by typing kill in console or blowing themselves up or fall or what have you then they have to wait an addition X number of seconds to join the fight. That makes the intentional suicide more costly and people will no longer do it on purpose.

It will also limit your gripe about the grenade usage without tweaking the grenade. Even though I've honestly never seen it. As I said in my previous post Certain behaviors will exist regardless of the weapon being used.
I feel like if it is advantageous to kill yourself rather than stay alive, that is a design flaw. That means bad players who get killed a lot will have an advantage since they will have grenades more often. Also there are often other reasons to suicide too. ex: getting conced as a sniper (its faster to respawn and return to sniper deck than wait out the conc effects) or being infected before the latest infection changes. The respawn suicide delay is also useless because if you change classes, you respawn without the timer.
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