Thread: *Teleporters
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Old 07-12-2007, 06:27 PM   #18
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Join Date: Mar 2007
Location: Europe
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Quote:
Originally Posted by mistermojo
actually that would be pretty cool but im not sure how it would work in a team fortress ctf format, having a teleporter to an enemy base would be too easy (especialyl if it retains speed), having it to random points would be pointless

maybe if the map was built with those in mind it could be cool
Teleporters are usually only built with a specific purpose, not to destroy any balance a map may have :P

This capability, in my mind, is great for dm-based maps with many levels for vertical gameplay (think of any q3 map, basically)--and for trick-based maps, too.
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