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Old 07-08-2013, 08:06 PM   #3
the_cake
Beta Tester
 
Join Date: Jul 2008
Posts Rated Helpful 144 Times
The presence of grenades and the speed at which attackers arrive at the base evens out the strength of the d classes. It's been carefully balanced over the years so the o can break through at a non-frustrating pace assuming everyone knows how to play. In tf2 it's quite a trip to get back to the action once you die. In this game it shouldn't take you more than 7 seconds as medic or scout to get to the enemy base on most maps.

If you haven't learned to conc jump yet I would start there, otherwise you're way too slow. Medics and scouts should always use their first conc to cross the yard or use the jumppad if it's a small yard.

As far as scouts moving flags goes, it's not as easy as you think. In tf2 all you do is walk. In this game you should spend almost all of your time either concing, sliding, or bunny hopping. You need to time the concs for each map so when you have to stop somewhere, your next one is ready to go. Speed is the key and this alone makes for a challenging class.
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