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Old 01-16-2010, 01:49 AM   #99
Born_In_Xixax
 
Join Date: Nov 2009
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
Quote:
Originally Posted by Bridget View Post
He would still retain his Sniper Rifle with your suggestion, therefore the only thing that would change would be his ability to fight back at close range — for the better. That's the opposite of balancing him, that's pushing him further up over the other classes.
I might support some experimental changes to nerf the long-range attack, some ideas: restrict charged shots to scoped (like TF2), restrict FOV even more when scoped (like TF2), reduce damage at extreme range...

Quote:
Also, I dislike this idea that 'Team Fortress' is defined by its classes specifically.
That comment was mainly just hoisting the colours...Long live the nine I'd consider adding/removing classes, but only if the change was truly compelling.
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