09-19-2016, 04:26 AM
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#1852
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Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever#330 ( 'Add null pointer safety to fx_bonusfire'): Confirmed that this can occur:
- Added this code: `engine->ServerCommand(UTIL_VarArgs("kick %s\n", this->GetPlayerName()));` right after [DispatchEvent("BonusFire", data) in ff_player.cpp](https://github.com/fortressforever/fortressforever/blob/beta/dlls/ff/ff_player.cpp#L5287)
- Set... View on Github
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