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Old 09-19-2016, 04:26 AM   #1852
FF_Team
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squeek502 commented on issue fortressforever/fortressforever#330 ('Add null pointer safety to fx_bonusfire'):
Confirmed that this can occur:

- Added this code: `engine->ServerCommand(UTIL_VarArgs("kick %s\n", this->GetPlayerName()));` right after [DispatchEvent("BonusFire", data) in ff_player.cpp](https://github.com/fortressforever/fortressforever/blob/beta/dlls/ff/ff_player.cpp#L5287)
- Set...
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