My main gripe is the disparity of avd maps between mappers, some feel that gameplay should be fast, some feel it should be slow, and the community is split on it. If this is going to be somewhere we're going to focus attention, we need to set ground rules, so we can focus on balancing for the gametype by designing our maps in a way to take advantage of the tools the players are given.
For instance, I would design areas with lots of slopes and corners, because I feel scouts should spawn with jump pads. Some disagree, and their maps will reflect this.
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