View Single Post
Old 07-06-2013, 10:45 PM   #11
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Alright, here's a working version with triggers (same link as last time, I overwrote the file):

http://www.fortress-forever.com/publ...v_security.zip

Name the triggers: red_security_trigger and blue_security_trigger. You can also use either func_buttons or triggers with this Lua; they will both work.

Definitely re-download to get the new Lua, because I changed up the layout a bit to try to make it clear what should be edited and what shouldn't. Just FYI, though, here's what I added to make the triggers work:



It's somewhat complicated, but, basically, I'm re-using the button onin and onout functions from base_shutdown for the trigger being touched/security going back up. This makes it so that any changes to base_shutdown will not be overwritten (like if we add/change something on the HUD). Note: there do not need to be func_button entities in the map for this to work.
__________________
#FF.Pickup ยค Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 07-06-2013 at 10:55 PM.
squeek. is offline   Reply With Quote


1 members found this post helpful.