Personally I don't care a flip for achievements, but I can see where properly constructed examples could help prompt newer players into good behaviours or to explore classes/capabilities that might not be obvious. Note, that if the achievements are badly constructed, then Genghis's comments fully apply.
Things like:
- Captured X flags as a scout
- X rocket kills while conced
- Killed X flag carriers with demo pipes
- X Level 3 burn kills as a pyro
- Upgraded friendly sentry gun X times
- Healed X infections
- Victorious on map X, Y, Z
- High FF points on map X, Y, Z
One downside: I assume that the achievements have to be persisted on a server somewhere - which means cost/maintenance for the dev team.
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