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Originally Posted by Defrag
The bloody teammates went into the mod because spy checking was so easy in the past.
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Well yeah, it was. But even without sabotage, cloak and immunity against identification, spies were still very effective if they were in the right hands.
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We might remove it, though this just makes spies even more deadly when friendly fire is turned on.
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Wouldn't they be less deadly then? If FF is on and everyone bleeds, you can't put three rockets into a suspected spy, and a spy check is useless. If only spies bleed, you can do a spy check with a weak weapon.