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Old 09-21-2007, 06:18 PM   #10
lollerskates
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Defrag
The bloody teammates went into the mod because spy checking was so easy in the past.
Well yeah, it was. But even without sabotage, cloak and immunity against identification, spies were still very effective if they were in the right hands.

Quote:
We might remove it, though this just makes spies even more deadly when friendly fire is turned on.
Wouldn't they be less deadly then? If FF is on and everyone bleeds, you can't put three rockets into a suspected spy, and a spy check is useless. If only spies bleed, you can do a spy check with a weak weapon.
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