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Old 04-07-2010, 11:43 PM   #8
Jimyd
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Join Date: Apr 2007
Location: Sacramento, CA
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Quote:
Originally Posted by chilledsanity View Post
I proposed a while back that hwguy should have 2 firing modes. The default should be a smaller and more accurate cone of fire, the alternate would be a much wider cone that SPRAYS the ammo (similar to full-blast on 2.0), but chews through ammo. It would add more skill, depth, and ability to the class mitigating between the two modes for different situations.
Everyone should go look at Unreal (Team) Fortress videos. That game got it right, just the game never became "mainstream" like TFC.


http://en.wikipedia.org/wiki/Team_Fortress

http://www.youtube.com/results?searc...+Fortress&aq=f

http://www.moddb.com/mods/unreal-for...al-fortress-v1

http://www.moddb.com/mods/unreal-fortress

http://www.moddb.com/games/unreal-tournament/mods

Go install it and check it out.

The DEVs could really learn something by playing this game and just checking out all the features for the classes.

Most notably the Spy and the Engineer.

Last edited by Jimyd; 04-07-2010 at 11:56 PM.
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