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Old 04-01-2016, 04:26 PM   #14
Iggy
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Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Quote:
Originally Posted by XPelargos View Post
Hey, I've cut down on my weed smoking significantly!

WOuld really like to see the scout zoom gun and spy grapple hook implemented. As FDA said, I play FF for the acrobatic movement aspect, and giving classes more options to be acrobatic is a good thing.
Being honest, I think the Spy brings a balance to the "acrobatic" stuff the lighter classes do. It is the Yang to the light classes Yin.

Cloak was implemented due to engine limitations. Spy sabotage of the SG was an additional element to assist other O players. We found it a bit over-powered, so the SG was given a "cloak detection" circuit(ping).

I think some players have jumped toward the "uber fast paced" side of the game, while ignoring the subtle "strategy" part of it.

Bunch of Scouts and Medics run in, occupy the attention of the D. Spy should then have the ability to "sneak in" while everyone is distracted with the light classes. Spy then sets up something to help disrupt the D and allow the light classes to get the flag and run. It's a shame that we rarely ever see this happen.
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