What about something like this....
First hit with the infection does 2 damage, and then every 3 seconds it doubles. 2, 4, 8, 16, 32, 64, 128. So in about 18 seconds the player has the potential to die. Faster if they already have damage. If another enemy medic hit you with infection, it resets it to the start.
While infected you have a slight conc effect going on (you get dizzy) It doesn't have to be much, just something to slightly toss off the aim.
Infection can be spread, but when it spreads its a less lethal version double every 6 seconds, but only to a max of 8 damage. It can also only spread when it does the actual damage to the player. Main infected has red stuff floating around them, anyone they infect gets the green stuff.
No infection can spread while in spawn. This was the main problem everyone had because people would get infected on purpose and then just run around in the spawn infecting others on his own team.
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