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Old 06-02-2011, 06:52 PM   #81
chilledsanity
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Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted
Posts Rated Helpful 6 Times
Quote:
Originally Posted by episkopos View Post
Really, a gun that never misses is a pretty good deal for a class, the idea of it being able to take out eight people out of ten bumrushing it before it goes down is ridiculous.
You misunderstood. I was talking about an example of 8 out of 10 flagrunners trying to get through an area with the flag that an sg was covering. I wasn't saying that many players before it goes down, nor saying all 10 at once (probably 1 - 3 at a time). These are players focused primarily on capping, not taking out the sg. My point in that post was that even if the sg is smarter and likely damaging more people, it's stopping less flags, which is more important.

In old TF and FF AvD games, the way O usually won was by having some players focused on breaking up D (specifically going after sg's, demomen, etc.) while the flagrunners tried to slip in during the confusion. Nowadays that's usually unnecessary. I can pretty much win most games on O by run, die, run, die, run, die, flag capped, offense wins.

Last edited by chilledsanity; 06-02-2011 at 07:01 PM.
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