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Old 03-28-2015, 03:29 PM   #3
PHISH
Retired FF Staff
 
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
Quote:
Originally Posted by Dylstew View Post
With the Super Shotgun I came to this conclusion for the amount of hits needed to kill someone:

The Super Shotgun does 54 damage, I have 8 shots.

scout=2 (75 health 30% armor= 16.2 absorbed = 37,8 damage)
Sniper= 3 (90. 30% armor=16.2% absorbed, 37,8 damage)
Soldier= 10 ( 100 health, 80% armor = 43.2 absorbed, 10,8 damage. Technically 9,2 hits.)
demoman= 5 (90 health, 60% armor = 32.4 absorbed, 21,6 damage. Technically 4,1)
medic= 5 ( 90 health, 60% armor = 32.4 absorbed, 21,6 damage. Technically 4,1)
hwguy= 10 (100 health, 80% armor = 43.2 absorbed, 10,8 damage. Technically 9,2 hits.)
pyro= 5 ( 100 health, 60% armor = 32.4 absorbed, 21,6 damage)
spy= 5 ( 90 health, 60% armor = 32.4 abosbred, 21,6 damage)
engineer= 3 ( 80 health, 50% = 27 absorbed. 27 damage)
Hi dylstew- Does damage actually stay linear as the target loses armor?
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