Entities and need a trigger_ff_script made
Rookie: Can you make a brush trigger so that when the ball goes into the drink (water hazard) it respawns to an info_teleport_destination? Shouldn't be a problem for the player just the ball.
Also: IT isn't perfect but I like these values for the light_env, env_sun and shadow_control, makes the lighting and shadows more believable.
Light_environment:
pitch/yaw/roll: 0 -45 0
pitch: -65
brightness: 255 194 128 200
ambient: 33 160 254 20
env_sun:
pitch/yaw/roll: -65 -45 0
use_angles: yes
pitch: -65
sun_color: 174 174 0
overlay_color: 0 0 0
size: 25
overlay_size: -1
mat_name: sprites/light_glow02_add_noz.spr
overlay_mat_name:sprites/light_glow02_add_noz.spr
shadow_control:
pitch/yaw/roll: -65 -45 0
shadow_color: 33 160 254
max_dist: 100
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