Thread: Source SDK 2013
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Old 07-08-2013, 10:41 PM   #40
FDA_Approved
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Quote:
Originally Posted by Elmo View Post
Wall & Floor 512x512 (Current)
http://steamcommunity.com/sharedfile.../?id=158547142

Wall & Floor 1024x1024
http://steamcommunity.com/sharedfile.../?id=158547182

Just took 4 smart filters in photoshop (so easily applied to other textures then with tweaks)
Scaled down in the .vmt file so you don't have to recompile maps and adjust alignment.
Might need to be careful to avoid changing the colour/brightness though


Just a proof of concept
Now we need a good modeler and animator. Because honestly I don't really see much of a point unless we can draw in more players. And I don't think anyone's just going to jump at FF because suddenly it's on the '13 sdk.

I'd really like to see the visuals improved. Especially because FF has the absolute dullest visuals out of all fortress games. TFC and TF2 are both very flashy. In FF you can do all the same stuff, but it's conveyed in a very dull way.
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Last edited by FDA_Approved; 07-09-2013 at 11:37 AM.
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