Stuff Do-er
Lua Team Wiki Team Fortress Forever Staff
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter Gametype: Conc tag (you just wait) Affiliations: Mustache Brigade Posts Rated Helpful 352 Times
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That's an entirely separate conversation, though. If you are trying to argue that laser grenades are not powerful enough, then I agree. They aren't. Their damage is too low and it will be increased (almost doubled) next patch. Whether or not you think that will be enough of a change is certainly up for debate.
However, to add something like the grenade bobbing up and down would change the design of the grenade (make it harder to dodge by jumping). You'd then need to argue that it being harder to dodge by jumping would be good in a game design sense, which I don't necessarily agree with. Same thing with a non-damaging explosion at the end. Why would that be good in a game design sense? I see it as adding a random element to the game that would cause frustration as it wouldn't feel like the soldier had any influence on it. I can see how both ideas would make the grenade more useful, but I don't necessarily see how either idea would make the grenade more fun/interactive/deep.
Last edited by squeek.; 12-03-2011 at 11:49 PM.
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