View Single Post
Old 02-12-2010, 04:11 AM   #9
eomoyaff
The Crowbar Commander
Beta Tester
 
eomoyaff's Avatar
 
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything.
Gametype: CTF/CP (AvD needs fixing)
Posts Rated Helpful 28 Times
Quote:
Originally Posted by immortal View Post
1. Concussion grenades have no downside. The only downside is fall damage and the dizzy effect (which is kinda useless considering how the Scout and Medic would rather avoid combating front-line defenders when they move toward the flag.) Besides, the fall damage isn't even a problem, as the Medic(s) can throw a med-pack out or tap team-mates with the medkit. That extra fall damage sometimes means one less shotgun blast from the defense.


2. Medic pairing breaks offense, as any damage done to them can easily be reversed with two taps of the medkit or a toss of the medpack from each of them. They can then go at 100% hp capacity toward another defender or even a sentry gun or too. In situations where they can't medkit one another, they can toss medpacks on the floor and pick them up as needed or throw them in each other's general direction. Restrict Medics from healing one another


3. It was mentioned on another thread that jump-pads broke the speed of the game. This is true for offense too. All it takes is a few vital seconds of distraction for a Scout to drop a jump-pad in the enemy base. This gives every team mate increased movement, and the defense can do nothing once it is up. It becomes even more of a problem when the jump-pad has been built on the offense's side of the map, as they get a free ride to the enemy


4. When the offense gains the upper-hand, the defense often has to sacrifice their health through various means (grenade jump, rocket jump, and so on) to get back to their positions. The offense almost always comes into the enemy base with near full health, so they have an even further advantage over the defense.



Basically if you sum it all up:

- virtually no fall damage
- very efficient healing
- high moving speed without concing - for the whole team
- more "offense per minute"
- injured or late well positioned defense
- front-line D lasting less

thanks Bridget for helping.

lmao, really?!

Overpowered offense?.. You can't be serious.. You get a shit load of benefits.

1) You spawn in your own base. You don't have to travel across a map to do anything.

2) You're closer to unlimited amounts of health then any medic could supply for his team.

3) Defensive classes such as the soldier can easily take any offensive class if they follow defensive guidelines, which is easy as hell.

The only way a defense is going to get overpowered is if you brought in like 3 soldiers and a scout. Then it would be fucking ridiculous. Other then that, the offense is fine. The defense always have the upper hand simply because they don't have as big an objective. They can solemnly focus on killing. Duh.

There is no problem with the offense. Everything is how it should be.
eomoyaff is offline   Reply With Quote