Thread: (Beta) FF_Fiddle_R
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Old 09-25-2010, 06:33 PM   #1
NeonLight
NeoNL
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Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
FF_Fiddle_R

Download here

Last update I'll do unless there are major gameplay changes again.

Changelog:

Code:
Added third bag to top spawn

Flagroom spawn gives 25 health now

Fixed spawn clips
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Quick updated version for 2.5.

Changelog:

Code:
Added boosters to outside of bases to emulate pre nerf jumppads. They are meant to be conced off of.

Offense starts with full concs.

All bags give 'some' health now. FR each give 15, behind heavy gives 35.

Widened front door pillars to obscure a bit more vision.

Made the large ceiling support models all have no collision. Conc away with no fear!

Removed a few rocks and trees, but I left many rocks in.

Polished version has been updated. Has a few changes to be noted.

Full yard has been done, concs are easily done to reach top floor now. Top should receive more action.


A small ramp has been put outside of each lower respawn. It should reduce some fall damage as you exit the base if used properly. Hope to see it happen. (Water was removed due to bug not working).


Heightened the lip behind Heavy Weapons ramp


There are also other small changes:

The top lip blocking the two top rooms form battlements and switch room has been removed. You can freely ramp slide without stopping.

Lowered ceiling in the small corridor connecting behind Heavy Spot and flag room, this should make it a bit more defensible.

Well I thought I might as well make a thread since I finished another version. This is beta 5 and prob my last version as I have no idea what to do for the yard and I've given up on thinking of stuff . You can download it at this link or click on the one in my signature.

Here are pictures for the people who haven't played it before.



Here is the attic/top floor. The lasers in the second picture lead to the air duct in the third picture. You will see the outcome of the air duct in the third set of pictures.



Here's where the front entrance is leading into the main part of the base.



Here is the area that leads to the flag room and the flag room . In the second picture you can see the air duct lasered off.

It used to be a fast capping map but now it's more defense heavy so we'll see how it turns out now.

Enjoy everyone since I have no desire to finish the yard.

Last edited by NeonLight; 05-01-2015 at 06:51 PM.
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