Thread: FF_Flare
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Old 02-06-2007, 06:25 PM   #1
o_blister
 
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Join Date: Aug 2006
Location: Belgium
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FF_Flare

Designed for CTF Leagueplay. Performance should be well suited for 8vs8.

http://users.pandora.be/storage_dv/ff_flare_b-5_1.jpg
http://users.pandora.be/storage_dv/ff_flare_b-5_2.jpg
http://users.pandora.be/storage_dv/ff_flare_b3_02.jpg

dark blue / purple version:
http://users.pandora.be/storage_dv/ff_flare_b-5_3.jpg
http://users.pandora.be/storage_dv/ff_flare_b-5_4.jpg

light blue version:
http://users.pandora.be/storage_dv/ff_flare_b3_03.jpg

overview:
http://users.pandora.be/storage_dv/f...e_overview.jpg

Some will vaguely recognize the T adapted from Monkey, the ramp adapted from SD2 and the flagroom adapted from Openfire. Kudos to the respective designers for such nice gameplay elements.

I designed the gameplay as such:
1 first line defender @ T
1 first line defender @ top ramp
2nd line defender @ elevator fr
2nd line defender (engy) @ flag

But nothing stops you from coming up with better positions.

Planecount, facecount and vertices are at their limits, so i can't really add anything. This is the 5th iteration, it has come a long way already.

I used some textures that were distributed here, thx for that. Credits in the .txt.

You can add this to the OT server. would be nice to test it with a few. (ps: anyone know a cheat to have the adrenaline boost non-stop? hl2dm is slow!)

Download link

Last edited by trepid_jesse; 02-12-2007 at 07:20 PM.
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