Designed for CTF Leagueplay. Performance should be well suited for 8vs8.
http://users.pandora.be/storage_dv/ff_flare_b-5_1.jpg
http://users.pandora.be/storage_dv/ff_flare_b-5_2.jpg
http://users.pandora.be/storage_dv/ff_flare_b3_02.jpg
dark blue / purple version:
http://users.pandora.be/storage_dv/ff_flare_b-5_3.jpg
http://users.pandora.be/storage_dv/ff_flare_b-5_4.jpg
light blue version:
http://users.pandora.be/storage_dv/ff_flare_b3_03.jpg
overview:
http://users.pandora.be/storage_dv/f...e_overview.jpg
Some will vaguely recognize the T adapted from Monkey, the ramp adapted from SD2 and the flagroom adapted from Openfire. Kudos to the respective designers for such nice gameplay elements.
I designed the gameplay as such:
1 first line defender @ T
1 first line defender @ top ramp
2nd line defender @ elevator fr
2nd line defender (engy) @ flag
But nothing stops you from coming up with better positions.
Planecount, facecount and vertices are at their limits, so i can't really add anything. This is the 5th iteration, it has come a long way already.
I used some textures that were distributed here, thx for that. Credits in the .txt.
You can add this to the OT server. would be nice to test it with a few. (ps: anyone know a cheat to have the adrenaline boost non-stop? hl2dm is slow!)
Download link