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Old 09-12-2012, 03:12 AM   #8
Snipe
WhenGasGrenWillBack?
 
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Join Date: Mar 2009
Location: Maryland
Class/Position: Sniper, Spy
Gametype: Spy Deathmatch
Posts Rated Helpful 3 Times
Quote:
Originally Posted by Crazycarl View Post
Always put your vertices on the grid (1-unit increments) if you can help it. That eliminates the chance of rounding errors.

Tips: if you use the clip tool to make sloped edges, try and clip at a regular slope, like 2:1 or 3:2, that way it's easier to make a new edge that's on-grid. I once made a tunnel that was some crazy slope like 11:24, but I was able to add geometry on the same slope that all lined up.

Once you have angled an edge, don't resize that brush or the angle will be thrown off. Use the vertex tool to resize the brush instead. If you know what you're doing, you can use the vertex tool all the time and never have problems.

Never use the carve function, or the hollow function.

If Hammer changes a brush on load, it's because you've made an invalid brush. Any face on a brush has to have all vertices lying on the same plane. Imagine a table that has one short leg. The table wobbles, so you can't really tell when it's level. In the same way, when you make an invalid solid, Hammer has to guess what you really want it to look like. Press Alt-P in Hammer to search for problems like invalid solids. Don't "fix" the errors; look at each one to see what's wrong with it, and how you can avoid the problem in the future.
thank you for the tips. but i DO put my vertecies on the grid since i brought this issue up. and still does not help. all faces of every brush is "flat" and all vertecies are on grid. im ready to give up on this.
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