Changelog
_b1:
- Added "O" and "D" spawns:
- spy, scout, and med spawn in *new* spawn
- solly, demo, engy, hw, and sniper randomly spawn in either the bats fr or the ramp fr
- Changed the textures (I hate those other ones )
- Yard, waterfall, and bases changed a bit
- MUCH more signage!!
- lights, cubemaps, and generally mapping stuffs added
- *some* geometry changed (but not much)
Testing:
Honestly don't bother...this is just a stub map to get that god aweful full bright thing gnaa had in circulation out of the way. I will be releasing a _b2 that is gonna be completely redone (see pics in next post).
This is a continuation of ff_gnaalchimy_a3, created by gnaa; for a history of this map, you can view the original thread here(click).