Download URL:
Older Versions Download URL:
Change Log:
ff_medival_b13
- Map geometry
- Tunnel extended to come out above flag
- Added ladder
- Removed resupply in offy spawn
- Extended the tunnel between crossover and ramp
- hoped to fix FPS issues arising in b12
ff_medival_b12
- Map geometry
- Added defense spawn in FD tunnel to stop lock down of switch
- Altered front of base ramps for easier sliding for flow
- Widened security switch and security door passageways for flow
- Added hole in wall in FR to hide out when someone is capping
- Hollowed out the FR tall platform to run behind for taking down SG
- Added position at V-Ramps for sentry
- Added lower platform at V-Ramps for movement possibilities
- lengthened narrow tunnel which runs between Double Ramps and V-Ramps to slow/discourage flag runners
- Lighting
- Moved all light entities closer to the model
- Now using 50% falloff values with ~3000 brightness
- HDR that actually looks fairly good without huge contrasts
ff_medival_b11
- Map geometry
- Made spawn room bigger so defence spawns slightly back
- Added a small tunnel between V-ramp and crossover to lessen the chances of a defence security lockdown
- Flag is now slightly dipped in the middle to help with pipe placement
ff_medival_b6
- Map geometry
- Lowered flag points by 16
- Fixed flag room ladder
- Ladder at double ramps
- Added floor trims to crossover, underpass, v-ramp tunnel, and flag room
- Added water feature in flag room
- Added 3D sky box with idea of mountains
- Lighting
- increased all cage light brightness by 10
- LUA & Gameplay
- Locations fixed for ramps
- Added Defence only speed ramps exiting FR
- Added Offence only speed ramp exiting spawn
ff_medival_b5
- Map geometry
- Removed defence spawn
- Added door into base from spawn in the tunnel to V-Ramp
- Altered yard displacements (less bumpy)
- Changed lift into ramps
- Top of double ramps now have narrowed geometry
- Added shield over door (trigger_hurt now obvious)
- Lighting
- increased all lights from 16/35/37 to 32/65/87
- LUA & Gameplay
- Altered bags
- Added second bag to FR
ff_medival_b3
- Map geometry
- Changed offense spawn to a cave
- Surrounding terrain completed
- Altered yard displacements
- Previous 3d skybox now map geometry (allow for hillside skybox)
- Extended yard sizeways (clip brushes curved)
- Added castle style wall (above lift to fr corridoor window)
- Added ruined castle (crap version)
- Changed ladder models (now clearly visible)
- Made all cable clips & floor lights none solid entities
- Removed lift wall
- Altered the lift to suit side entry
- Slanted trim above lift so that players don't hit their head
- Lighting
- Added lights on vramp
- Changed spawn resupply lights from 1 brightness to 300
- Changed resupply bag lights from 10 brightness to 300
- Alterd lighting and added info_lighting to improve visibility of ladders
- Optimisation
- Changed window areaportals to close at more appropriate distances (+/- FPS)
- Added extra sky hint brushes (reducing amount drawn)
- Changed trees to fade at certain appropriate distances
- Other
- Fixed doors after prematch
- Fixed teleporter exit direction
- Changed grenade bag to only contain 1 grenade
- Stopped teleporter sound from playing everywhere
ff_medival_b2
- Map geometry
- Moved flag slightly inwards as it could be easily missed before
- Added a light near FR ladder – Last minuite - looks crap
- Optimisation
- Cut up some visleafs outside (avoids rendering too much)
- Changed lift window areaportals to close at a shorter distance
- Other
- Loading screen now works - to be improved for final version
B2 Screenshots: Click for 1680x1050 screens
Overview -
Battlements -
Crossover -
Lift -
V-Ramp -
FR -
Spawns -
Expected future (some day) alterations- Include cables for lights – To be made in 3dsmax. I have so many ropes that the half-life ropes cause hl2.exe to crash out due to indexing problems (stupid).
- Include flag directions signs – To be made in 3dsmax if people think they would be a good idea.
Notes:
Hope you all like it, critique and suggestions welcome.
Just to show you the cables that I have to remake, here's some pictures of an old version of the map with the half-life cables (keyframe_ropes) included:
1 2 3 4
Peace, Elmo