Thread: (Released) Concmap_Ice
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Old 01-01-2009, 09:42 PM   #13
zSilver_Fox
IRL Combat Medic
 
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Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic
Gametype: Conca Jumping
Affiliations: ^iv
Posts Rated Helpful 0 Times
Now that I've played the map, I take back what I said about it being epic. I got more of a "Meh, ok." feel while playing it. Probably because I expected the actual jump dimensions to more closely match the original version. Major differences that I saw

1- Bridge up quite a bit higher, and the rock architecture makes it harder to get close enough to the edge to get concs where I want them.

2- Stairs smaller

3- Brushes overlapped instead of their edges being on the same plane. Instead of:

_
_
_

It was more of a
_
_
_

4- WHERE'S THE GIANT OBSTACLE THAT GAVE ME SO MUCH GRIEF!?

5- No complaints tbh.

6- It was an L, not a 90 degree angle with equal length legs. At least make the floor closer if you're going to be mean and do that .

7- Much more merciful on that end part. <3

8- No complaints.

9- Ceiling is quite a bit lower.

10- It made me cry.


Not really complaints, just things that stood out to me. I understand that it's a remake, but closer attention to detail would have made me much happier. I still clench onto TFC.
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