After most of you left, we did a little testing on Shutdown... from the middle of the map(where the tunnel is, on top), no class could make a jump via the jPad onto the deck level where the cap point/entry is.
Not only that, the heavier the class, the more damage you took slamming into the front of the base wall. Even if the main door was open, you still took damage when you landed.
Somehow, I doubt that was part of the intention.
Haven't tried all of the other maps to see what affects this change has... but an organized test might be in order.
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