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Old 03-23-2010, 04:42 AM   #76
Raynian
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Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO
Gametype: Ragequitting
Affiliations: [PMS]. [Shiney]
Posts Rated Helpful 26 Times
There's one key problem that affects balance more than anything else in SC2 - positioning, or rather the lack of importance in it.

The defender has no clear advantage like he did in SC1. There's no 50% miss chance on cliffs, AIs are better so concaves/chokes aren't as good, buildings can't be used to block as well, etcetc.

Movement is so much simpler, too. Some zerg units can move while burrowed, and you have nydus worms (and drops as well?). Protosses can warp in units just about ANYWHERE, including right behind the mineral lines. Terrans and Protosses can walk up and down cliffs. Your base is incredibly open to your opponent no matter what you do. I don't like that.

But oddly most games don't even get to the nydus/drop/any high tech stage. They're all over in the first big battle, regardless of who attacks (again, no clear-cut defender's advantage) - it's mostly a matter of who gets their AoE abilities off, EMP or shields or whatever.

As a result of everything, the only way to counter an opponent's "rush build" is to...build equal numbers of units. Teching is almost impossible. There are only a handful of good BOs in any matchup. Creativity has been thrown out the door.
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