In Team Fortress 2, the more medics you have on a target, the slower their charges progress as a consequence. They do themselves a disfavor, and it encourages medics to stick to single targets. What if this is how sentry gun nests worked? The more sentry guns in the immediate area, the slower they progressed to level up or some cut to their power or something to compensate for the numbers? It'd be pretty complex to code and balance, though, I imagine.
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