Thread: (Released) Game Rules
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Old 12-28-2014, 11:38 PM   #19
Iggy
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Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
I'm not advocating "nannying" the game... quite the opposite. Certain game modes work that way, and that's fine. I like those modes, plus I like the chaos that can ensue in general pub CTF games.

You did mention the "old school" mentality, and yeah, I'm old school. I like games that are replayable. I have grown to seriously dislike the disposable games that are coming out. You play through, beat it, and on to the next game. That's why I love TFC, FF, and thousands of other games. They stay fresh, even though the game doesn't change much. Hell, I've spent 18 straight hours on a TFC server, playing the same map, and not gotten bored. Because it's ever changing in players, skill levels, etc.

Like I said a few replies ago, many of todays gamers want to press a button and be instantly gratified. Yes, that's a problem, and I have no idea how to solve it.
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