Thread: (Beta) ff_schrape_b3
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Old 01-19-2009, 12:08 AM   #19
Gator-
FF God
 
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Join Date: May 2007
Location: TX
Class/Position: Scout O, Medic O, Demo D/O, Soldier D
Gametype: CTF 4v4
Affiliations: [milkwood] ( GoodFellas )
Posts Rated Helpful 1 Times
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the 4v4 we just did went quite well....some suggestions:

optimize it just a lil more

fix the button so it's not exploitable like evenflow

drop damage for medics really suck on this map....by the time you get to the base, a rocket is almost enough to kill you (but not quite). I'm not sure what you can do to fix this...perhaps reducing the drop damage via lua?

expand the hallways in the front base (left and right)...if the flag is stuck there, it becomes a total spamfest

i would move the flag spot away from that wall and more in the center (also, lower it since it's currently flying). Add a stand below it (there's some models for it)

make the midmap look better

Quote:
Originally Posted by squeek. View Post
Vast improvement from the days of sa_extreme.
and yea...he has me shocked here

other than that, great map! Looks and plays very nice
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