ladder is looking weird like that
Quote:
Originally Posted by Imbrifer
hehe, thanks Donny.
Textures: No textures are stretched (except maybe for some rocks in some places). What may appear to be stretched textures in the second shot is the round curve of the room.
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not stretched, aligned to world :d you can get those textures better with alt+right click, or just aligning with face, not world
and i found a ?cubemap? problem.
if you come out of the base using the ladder exit, and you look at the sky, you see the inside of the base in the water :s
and your skybox doesn't seem to be big enough, fogenddistance is further away than the edge of the water