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Old 07-05-2008, 03:49 PM   #10
Iggy
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Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Quote:
Originally Posted by Gator-
Well the beta test seemed rather smooth. Here's what I plan for the final release:


In TFC it was possible to take the flag out through the water. When I was making this I completely forgot about that and added push so you can only go in the tunnel and not out. Do you think I should remove the boosters and allow the offense to take the flag out the water? I'm not too sure about this and my goal is to balance the D and O. I will try to get some pickups on it soon to try to determine how the map actually plays outside a pub. Give me your feedback about it .
No need to extend the battlements... just trim that wall a little bit. It'll have to be on both sides of the wall....because the pads bounced out no matter which side you put it on. As for the waterway.... sure, open it up to 2 way traffic. Otherwise, I think it's a great map! Very nice job!!
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