View Single Post
Old 07-05-2008, 04:07 AM   #8
Gator-
FF God
 
Gator-'s Avatar
 
Join Date: May 2007
Location: TX
Class/Position: Scout O, Medic O, Demo D/O, Soldier D
Gametype: CTF 4v4
Affiliations: [milkwood] ( GoodFellas )
Posts Rated Helpful 1 Times
Send a message via AIM to Gator- Send a message via MSN to Gator- Send a message via Yahoo to Gator-
Well the beta test seemed rather smooth. Here's what I plan for the final release:
Quote:
Originally Posted by Changelog for Final release
1) Make a real loading screen to help new
players understand the map better
2) Fix the see through of the skybox in the yard
3) Possibly extend the battlements a bit so it is easier
to build a jump pad
4) Most likely not but I might end
up adding some sounds - not sure tbh
In TFC it was possible to take the flag out through the water. When I was making this I completely forgot about that and added push so you can only go in the tunnel and not out. Do you think I should remove the boosters and allow the offense to take the flag out the water? I'm not too sure about this and my goal is to balance the D and O. I will try to get some pickups on it soon to try to determine how the map actually plays outside a pub. Give me your feedback about it .

Last edited by Gator-; 07-05-2008 at 05:47 AM.
Gator- is offline   Reply With Quote