My problem with the armor system is not that it's complex, it's that it's not fun. Let's investigate:
-you start with full armor, so it's taken for granted.
-the armor's effectiveness is binary. If you have armor, it absorbs a certain percentage or damage.
-once the armor's gone, you're at a huge disadvantage.
-therefore the game penalizes you for staying alive for too long.
-and this makes healing rather pointless.
What would be better is to make armor a powerup. You only get it from pickups or engineers/dispensers. Your normal class armor would be hidden and never runs out. This feels like a bonus and encourages people to buf their armor more.
Another problem is the lack of feedback to the player. I know I don't keep an eye on my armor points. When your armor runs out, there's no indication that anything has changed. Suddenly everything hurts you more and then you die.
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